'Metal Gear Solid: Master Collection Vol.2' launches today

mgs vol2.jpg

Konami has today launched Metal Gear Solid: Master Collection Vol.2. Picking up from Metal Gear Solid: Master Collection Vol.1, this new collection reintroduces Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker, as well as series spin-off Metal Gear: Ghost Babel as bonus content. A new trailer was aired to accompany the launch:



First released in 2008 for the PlayStation®3, Metal Gear Solid 4: Guns of the Patriots is now available for the first time on modern platforms with enhanced visuals. Returning stealth action enthusiasts and newcomers take on the role of Solid Snake as he embarks on his final mission confronting old allies and lifelong enemies, experience the finale in the METAL GEAR saga.

Fans can also enjoy Metal Gear Solid: Peace Walker and witness the rise of legendary soldier Big Boss as he builds a private army during the Cold War. Combining signature tactical espionage action with base-building gameplay, the acclaimed title lays the foundation for the events that shape the future of the METAL GEAR saga. *Users can also play online with up to six players. Rounding off the MASTER COLLECTION is series spin-off Metal Gear: Ghost Babel as bonus content.

Additionally, the collection includes a Screenplay Book showcasing in-game text from the two main titles, a Master Book detailing the story and characters, a Digital Soundtrack, and a Database covering the vast lore from Metal Gear to Metal Gear Solid 4: Guns of the Patriots.

Metal Gear Solid: Master Collection Vol.2 includes the following:
  • Metal Gear Solid 4: Guns of the Patriots
  • Metal Gear Solid: Peace Walker (HD Collection version)
  • Metal Gear: Ghost Babel
  • METAL GEAR SOLID 4 Database
  • Metal Gear Solid 4: Screenplay Book
  • Metal Gear Solid 4: Master Book
  • Metal Gear Solid: Peace Walker Screenplay Book
  • Metal Gear Solid: Peace Walker Master Book
  • Metal Gear Solid: Digital Soundtrack Vol.2
Metal Gear Solid: Master Collection Vol.2 is available on on Nintendo Switch 2, Nintendo Switch, PS5, XBOX Series X|S, and Steam. Fans can also purchase Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker (HD Collection version) as stand-alone digital titles separate from the collection.

:arrow: SOURCE: GBAtemp Inbox
 
To be fair I doubt Konami really did much different besides adding 4k texture packs to look good on today's market. I don't think it was recoded from the ground up. Which they should've ported it a decade ago.
A bunch of stuff would have had to be remade from the ground up, the game didn't even have it's own save system, it just used the PS3's own internal save system, so it couldn't save without access to the PS3's OS.

There's stuff like this all over the game, where it's using the PS3's own internal systems, so it would all need rebuilding from scratch to work elsewhere, there's stuff in the game that would only work once they put it on the PS3, regardless of the fact they were developing on PC.

This is also why the RPCS3 Devs had to put a bunch of extra effort in to the emulator specifically for MGS4, because they were having to emulate parts of the system a significant amount of other games never used.

This collection doesn't have that much in it because they definitely spent most of the time and budget getting 4 out of its ingrained PS3 prison. They've done significantly more than some "4K texture pack".
 
A bunch of stuff would have had to be remade from the ground up, the game didn't even have it's own save system, it just used the PS3's own internal save system, so it couldn't save without access to the PS3's OS.

There's stuff like this all over the game, where it's using the PS3's own internal systems, so it would all need rebuilding from scratch to work elsewhere, there's stuff in the game that would only work once they put it on the PS3, regardless of the fact they were developing on PC.

This is also why the RPCS3 Devs had to put a bunch of extra effort in to the emulator specifically for MGS4, because they were having to emulate parts of the system a significant amount of other games never used.

This collection doesn't have that much in it because they definitely spent most of the time and budget getting 4 out of its ingrained PS3 prison. They've done significantly more than some "4K texture pack".
Well the game included improved resolutions, better frame rate and customized controls some recoding did have to be done in that aspect. What I'm saying is Konami more than likely had the raw data from the original times it was being developed from a PC to a ps3. So comparing an emulator to an actual dev studio is apples and oranges the improvement rpsc3 made for it was from the communities while Konami already had the assets needed to make a remake with less effort and had teams that knew how it worked already. Which they probably could've figured out a decade ago.

They could probably easily remake mgs1 the same way considering they have the blueprints and experienced team.
 
Well the game included improved resolutions, better frame rate and customized controls some recoding did have to be done in that aspect. What I'm saying is Konami more than likely had the raw data from the original times it was being developed from a PC to a ps3. So comparing an emulator to an actual dev studio is apples and oranges the improvement rpsc3 made for it was from the communities while Konami already had the assets needed to make a remake with less effort and had teams that knew how it worked already. Which they probably could've figured out a decade ago.

They could probably easily remake mgs1 the same way considering they have the blueprints and experienced team.
And let me say this:

Things like this is exactly why game preservation is important despite all these companies’ best efforts including the ESA to shut it down.

If games were preserved like film has in the past forty years, then it’d be easy to reverse engineer or make newer versions of older games.
 
And let me say this:

Things like this is exactly why game preservation is important despite all these companies’ best efforts including the ESA to shut it down.

If games were preserved like film has in the past forty years, then it’d be easy to reverse engineer or make newer versions of older games.
I was looking up their networth out of curiosity $18.91 billion USD is crazy for a dev studio. Alot don't know but they also have a big steak in casino machines as well so that generates revenue for them besides a mgs remake it would be nothing for them.
 
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Well the game included improved resolutions, better frame rate and customized controls some recoding did have to be done in that aspect. What I'm saying is Konami more than likely had the raw data from the original times it was being developed from a PC to a ps3. So comparing an emulator to an actual dev studio is apples and oranges the improvement rpsc3 made for it was from the communities while Konami already had the assets needed to make a remake with less effort and had teams that knew how it worked already. Which they probably could've figured out a decade ago.

They could probably easily remake mgs1 the same way considering they have the blueprints and experienced team.
I feel you're missing the point of the emulation, it's an example of how deeply ingrained in to the PS3's OS the game is, not an exact comparison of the work. They had to make the emulator significantly more accurate just for MGS4 and even then it still had issues.

They probably did still have a lot of the original work, but some of things are just calling on the PS3's systems, so they would need to be made from scratch. This particular game was always going to be significantly more work than a regular port job.

I don't think a lot of the original team are still there after Konami started shipping everyone off to the Pachinko mines either, this is why they never paid to port MGS4 back then, because they were already winding down their regular games budget and 4 was going to cost much more than a regular port.

Only reason Konami are back in games is because the Pachinko laws changed and absolutely screwed them so they need to try and cover the significant loss of income it's cost them. It's why they outsourced so much stuff as well, like SH2, because they didn't have any regular games development teams anymore, it's also why they have things like the Master Collection, where they just need technical guys to do ports as opposed to design all new games.

To say this is just a port they could have done easily at any time is unfair to what the team has achieved here, and even though I still dislike Konami for how they handled moving to an exclusively Pachinko company, I still have to give respect where it's due for them to have people who care enough about the game to give it what it deserved.
 
I feel you're missing the point of the emulation, it's an example of how deeply ingrained in to the PS3's OS the game is, not an exact comparison of the work. They had to make the emulator significantly more accurate just for MGS4 and even then it still had issues.

They probably did still have a lot of the original work, but some of things are just calling on the PS3's systems, so they would need to be made from scratch. This particular game was always going to be significantly more work than a regular port job.

I don't think a lot of the original team are still there after Konami started shipping everyone off to the Pachinko mines either, this is why they never paid to port MGS4 back then, because they were already winding down their regular games budget and 4 was going to cost much more than a regular port.

Only reason Konami are back in games is because the Pachinko laws changed and absolutely screwed them so they need to try and cover the significant loss of income it's cost them. It's why they outsourced so much stuff as well, like SH2, because they didn't have any regular games development teams anymore, it's also why they have things like the Master Collection, where they just need technical guys to do ports as opposed to design all new games.

To say this is just a port they could have done easily at any time is unfair to what the team has achieved here, and even though I still dislike Konami for how they handled moving to an exclusively Pachinko company, I still have to give respect where it's due for them to have people who care enough about the game to give it what it deserved.
Different people doesn't mean they still don't have the original files to the game. You can bet they lock it down they know how big MGS actually is.
 
Different people doesn't mean they still don't have the original files to the game. You can bet they lock it down they know how big MGS actually is.
They've found references to SaveMGO in the MC versions code, so there's absolutely some stuff they didn't have anymore and were only able to get due to the preservation efforts of fans.

You can keep trying to belittle the Devs efforts but it won't change the facts, it's had the reputation as being one of the hardest games to port ever for all this time for a reason, and they deserve the respect due for that.
 
They've found references to SaveMGO in the MC versions code, so there's absolutely some stuff they didn't have anymore and were only able to get due to the preservation efforts of fans.

You can keep trying to belittle the Devs efforts but it won't change the facts, it's had the reputation as being one of the hardest games to port ever for all this time for a reason, and they deserve the respect due for that.
I think you're just fishing for a bigger reaction out of me even though I've said dev teams are well experienced to where it's pretty easy for them to remaster especially coming from the main source.
 
IMAX nepobaby will get to glaze his bf Kojima for his PS3 movie game getting remastered at TGA! Maybe he'll finally tease UPS simulator 3!


 
I think you're just fishing for a bigger reaction out of me even though I've said dev teams are well experienced to where it's pretty easy for them to remaster especially coming from the main source.
That's the funny part: it seems like the rumors about the dev teams having access to the "main source" of the Metal Gear games might actually be true, especially given the 2026 MGS2 source code leak. The leak apparently contains every version of the game, from the 2012 PS Vita release all the way back to the original 2001 PS2 version. And yet, despite all of that, the Master Collection ports (excl. MGS4) overall are still mediocre imo [unless you're on a PC platform in 2026].

If you are not bothered by the quality of a video game port (specifically console-to-PC), especially in terms of how accurately these remasters / ports faithfully preserve the visuals of their source (aka. original version) without butchering it while further improving beyond the original such as introducing resolution bumps and higher framerates for newer platforms (i.e. 2014 TLoU Remastered for the PS4 then enhanced to 4K for PS5, the 2016 DeadRising 1 port), then this whole ass essay rant won't apply to you and I deeply envy you.

The argument that "[insert console game] was primarily developed on a PC anyway, so porting it shouldn't be that difficult" would've made a lot more sense if we had gotten great PC ports of Halo 1 and 2 back in the early 2010s. Those games were primarily worked on a PC development environment in the first place, yet it still took roughly two decades for a PC port (2019 MCC) to be 1:1 with the Xbox originals, not to mention that the 2003 Halo 1 PC port butchered many aspects that weren't present in the Xbox original to the point it just screams "history revisionism" in a bad way - good thing it was heavily carried by its online multiplayer features.

Even though these dev teams are "alleged" to be blessed with Konami's source code archive of some Metal Gear games, I'm starting to believe that this dev team [Rocket Studio, Inc.] is either understaffed (due to the inconsistent patch updates for Vol. 1 since they were also simultaneously working on the Peace Walker HD port for Vol. 2, hell the "MGS3 4K texture pack" from the latest update was allegedly outsourced to one modder), underpaid, or unexperienced because holy shit I've been too lenient with their output.

I'm very thankful for the MGSHDFix team, as they've been hard-carrying these mediocre ports (specifically the PS2 games) on the PC platform as of recently [post 4.0.0]. Their work has gotten to the point where Vol. 1 MGS2 / MGS3 with MGSHDFix is arguably the "definitive" way to play these games to the point that it competes with PCSX2 in terms of visual accuracy to the original game on real hardware. Otherwise, I probably would've gone back to PCSX2 (or the 2002 Subsistence PC port) by now. Unfortunately, nobody is interested in pushing these mods to hacked consoles.

I'm excited for their venture on Vol. 2 MGSPatriotFix, especially how Vol. 2 handled the Peace Walker HD port (the only good thing about it is that they retained the online/multiplayer features).

The MGS4 port from Master Collection Vol. 2 set the bar high imo considering how mediocre all of its ports were (i.e MGS4 on the Switch 1 runs MUCH BETTER than ANY port from the Master Collection Vol. 1 & 2). My only concern is whether they kept the gyro gimmick features from the PS3 version or not since the Vol. 2 port also needs to account for the Xbox version and XInput as both lack gyro features.

I want to apologize to Virtuos for calling them dogshit for doing the bare minimum in porting Dark Souls Remastered to the Switch 1 (I just didn't see their vision when it came out, but as of recently I learned that this version is the only "modern" port of the original DS1 with DS:R QoL features), as their work on MGS4 exceeded my expectations.
 

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