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melonDS 0.6 is out!
This release brings a long-due sound fix and fancypants display modes.
The full changelog is below.
• don't fail completely if SDL haptic init fails (bentley)
• fail gracefully when ROM loading fails
• support Unicode filenames under Windows
• FPS counter is back (sorry!)
• allow Windows file picker to navigate through shortcuts (instead of trying to load the shortcut as a ROM)
• screen layout/sizing/scaling modes, screen gap, rotation
• toggle for screen linear filtering
• add support for 8bit GXSTAT accesses
• reset IE/IF properly
• fix sound capture/playback for things like surround
pile of copypasta
How to use
melonDS requires BIOS/firmware dumps from a DS. You can dump them with the following dumper.
The files must be placed in the same directory as the melonDS executable, as follows:
* bios7.bin -- ARM7 BIOS, 16KB
* bios9.bin -- ARM9 BIOS, 4KB
* firmware.bin -- firmware, 128KB, 256KB or 512KB
Note: the DS-mode firmware in the 3DS isn't bootable. It only contains the bare minimum required to run DS games. Be sure to enable direct game boot when using a firmware dump from a 3DS.
Settings
Emulation: settings related to emulation. For now it lets you enable direct game boot (directly runs the game instead of going through the firmware) and the threaded 3D renderer.
There's also a wifi-related setting (which only ended up there because I'm lazy and I need to redo the UI). You should try toggling it if you have trouble getting multiplayer working.
Input: allows you to configure keyboard and joystick input. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. For now, joystick input uses the first joystick available if multiple joysticks are plugged.
Screen rotation: lets you rotate the screens, for games that ask you to hold your DS sideways.
Screen gap: sets a gap between the screens.
Screen layout: natural (screens always stacked on top of eachother), vertical (screens always laid out vertically), horizontal (always laid out horizontally).
Screen sizing: even (both screens get the same size), emphasize top (bottom screen is kept at native resolution), emphasize bottom, auto (tries to determine which screen to emphasize)
Screen filtering: enables linear filtering when the screens are scaled.
If your game fails to save
Check the size of the savefile. melonDS can, in some circumstances, misdetect the save memory type.
Save memory type detection is done only when no existing savefile is present.
If you provide an existing savefile with the correct size, melonDS will use the correct save memory type and saving should work properly.
Downloads
0.6b
* Windows 64-bit
* Linux 64-bit
0.6
* Windows 64-bit
* Linux 64-bit
If you feel generous
melonDS Patreon
Have fun!
This release brings a long-due sound fix and fancypants display modes.
The full changelog is below.
• don't fail completely if SDL haptic init fails (bentley)
• fail gracefully when ROM loading fails
• support Unicode filenames under Windows
• FPS counter is back (sorry!)
• allow Windows file picker to navigate through shortcuts (instead of trying to load the shortcut as a ROM)
• screen layout/sizing/scaling modes, screen gap, rotation
• toggle for screen linear filtering
• add support for 8bit GXSTAT accesses
• reset IE/IF properly
• fix sound capture/playback for things like surround
pile of copypasta
How to use
melonDS requires BIOS/firmware dumps from a DS. You can dump them with the following dumper.
The files must be placed in the same directory as the melonDS executable, as follows:
* bios7.bin -- ARM7 BIOS, 16KB
* bios9.bin -- ARM9 BIOS, 4KB
* firmware.bin -- firmware, 128KB, 256KB or 512KB
Note: the DS-mode firmware in the 3DS isn't bootable. It only contains the bare minimum required to run DS games. Be sure to enable direct game boot when using a firmware dump from a 3DS.
Settings
Emulation: settings related to emulation. For now it lets you enable direct game boot (directly runs the game instead of going through the firmware) and the threaded 3D renderer.
There's also a wifi-related setting (which only ended up there because I'm lazy and I need to redo the UI). You should try toggling it if you have trouble getting multiplayer working.
Input: allows you to configure keyboard and joystick input. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. For now, joystick input uses the first joystick available if multiple joysticks are plugged.
Screen rotation: lets you rotate the screens, for games that ask you to hold your DS sideways.
Screen gap: sets a gap between the screens.
Screen layout: natural (screens always stacked on top of eachother), vertical (screens always laid out vertically), horizontal (always laid out horizontally).
Screen sizing: even (both screens get the same size), emphasize top (bottom screen is kept at native resolution), emphasize bottom, auto (tries to determine which screen to emphasize)
Screen filtering: enables linear filtering when the screens are scaled.
If your game fails to save
Check the size of the savefile. melonDS can, in some circumstances, misdetect the save memory type.
Save memory type detection is done only when no existing savefile is present.
If you provide an existing savefile with the correct size, melonDS will use the correct save memory type and saving should work properly.
Downloads
0.6b
* Windows 64-bit
* Linux 64-bit
0.6
* Windows 64-bit
* Linux 64-bit
If you feel generous
melonDS Patreon
Have fun!
Last edited by Arisotura,