Gaming Megaman!

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I've searched the whole forum, but did not find any topic of these games, so I'll post some info about these outstanding games.
I think these games did not get the spotlight it deserved!
Then I would appreciate your comments and opinions! :yay:

Megaman Maverick Hunter X is a remake of Megaman of Megaman X of SNES, released in 2005.
Vile is now a available character, you can choose your difficulty and can rechallenge the bosses after beating the game.
This is a video of the gameplay:
http://www.youtube.com/watch?v=jvo4HSl3TQI

Megaman Powered Up is a remake of Megaman 1 of NES,
This game feature new abilities like dash and charge attack.
You can play with the eight special bosses, roll and protoman.
http://www.youtube.com/watch?v=9C2YsiYyif8

Both games are avaiable at PSN :)
 

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Fine games, but what's the point of the post?

The point is, this topic may be able to show these games for people who do not know this!
It may be quite useful to people who want to discuss about the game, or take out their doubts,
for example, if someone wants to know how to get Hadouken, what's the strong special against Armored Armadillo, or how to get Zero's arm.
 

BrightNeko

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powered up isn't on the USA or EU psn. It is on the JP one though so if you want it you have to nab it there. >_>

-edit-
Just looked Maverick hunter isn't on the EU psn either

-edit-
nvm you have to search for Maverick hunter to find it O.o
 

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powered up isn't on the USA or EU psn. It is on the JP one though so if you want it you have to nab it there. >_>

-edit-
Just looked Maverick hunter isn't on the EU psn either

-edit-
nvm you have to search for Maverick hunter to find it O.o

Really?! A month ago I found both on USA PSN, I checked through PS3,
I'll check again, but it's nice to know that. Thank You!
 

BrightNeko

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powered up isn't on the USA or EU psn. It is on the JP one though so if you want it you have to nab it there. >_>

-edit-
Just looked Maverick hunter isn't on the EU psn either

-edit-
nvm you have to search for Maverick hunter to find it O.o

Really?! A month ago I found both on USA PSN, I checked through PS3,
I'll check again, but it's nice to know that. Thank You!

No problem, it is just something I checked on after getting my vita. Really your thread has great timing cause I did research on it. Apparently capcom can't get powered up signed right in english >_>;
 

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I hate to go against the flow, but while I love Maverick Hunter X, I find Powered Up to be a chore at best. While I can (begrudgingly) forgive the cutesy graphics, for me the gameplay feels loose and inexact when compared to the NES release. Also, the first Megaman has always been the weakest of the NES MM games by a fairly wide margain (in my opinion), which certainly doesn't help PU's cause.
 

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I hate to go against the flow, but while I love Maverick Hunter X, I find Powered Up to be a chore at best. While I can (begrudgingly) forgive the cutesy graphics, for me the gameplay feels loose and inexact when compared to the NES release. Also, the first Megaman has always been the weakest of the NES MM games by a fairly wide margain (in my opinion), which certainly doesn't help PU's cause.

I disagree with you!
The 1st megaman was one of the best, and for me, is just surpassed by Megaman 2!
I agree that the gameplay is quite different! But being able to use dash and charge shot,
and being able to play with the bosses, protoman and Roll,
makes this game even better in my opinion!
Also being able to create and share your levels is something that make the game almost limitless!
I enjoyed much more MMPU than MM9, 10 and 11!
 

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No problem, it is just something I checked on after getting my vita. Really your thread has great timing cause I did research on it. Apparently capcom can't get powered up signed right in english >_>;

I don't know if you know that but MMMHX is in unofficcial PSVita compability:
http://gbatemp.net/topic/327424-unofficial-psp-vita-compatible-games-list/

I still don't have a PSVita, but I'm quite sure MMMHX and MMPU can be transfered from USA PSN PS3 to PSVita!
 

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I disagree with you!
The 1st megaman was one of the best, and for me, is just surpassed by Megaman 2!
Megaman 2 is highly overrated. The weapon choices overall weren't especially interesting, doubly so since pretty much the only weapon that matters for the entire game is Metal Blade. Then you have the cheap, fake difficulty brought on by BS design choices like Quickman's stage. It's still an overall decent game, but it's certainly not the best on the NES like its legions of fanboys would have you believe.

My personal preference has always been the third game. Megaman 3's weapons are all interesting and most of them are useful. Not having the Charge Shot is actually for the game's benefit, since that weapon quickly overshadowed most of the special weapons for everything up to (and sometimes including) bosses. The game also lacks the pointless padding that a second Wily castle brought, with the revisited stages giving you more control over the game and being generally more interesting than the extra castles were.

I agree that the gameplay is quite different! But being able to use dash and charge shot,
The problem with using MM1 as a base is that even if you add to the gameplay, you're still working with MM1's weapons (which range from boring to awful) and level designs (which incorporate a ton of fake difficulty, especially in stages like Gutsman's). Again, a major problem with the game is that the 3D makes it feel loose and inexact.

and being able to play with the bosses, protoman and Roll,
makes this game even better in my opinion!
Except that the boss options are boring and pointless, forcing you to stick with one weapon for the entire game. Protoman and Roll require unlocking, which I personally never bothered to do (since the game was completely unable to hold my interest for long enough).

Also being able to create and share your levels is something that make the game almost limitless!
The level creator didn't feel like it was really up to snuff for serious building, and user-generated content is never enough to make up for a poor base product.

I enjoyed much more MMPU than MM9, 10
Note that I said that it was the weakest of the NES games; Megaman 8 and MM&B were worse than Megaman 1. Nine and Ten were some of the most solid games in the main series, mostly because they were difficult without depending on the "Lol ur dead" style of surprise insta-death that some of the NES titles depended on (especially numbers 1 and 4).

Err... wait, what?
 

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No problem, it is just something I checked on after getting my vita. Really your thread has great timing cause I did research on it. Apparently capcom can't get powered up signed right in english >_>;

I don't know if you know that but MMMHX is in unofficcial PSVita compability:
http://gbatemp.net/t...ble-games-list/

I still don't have a PSVita, but I'm quite sure MMMHX and MMPU can be transfered from USA PSN PS3 to PSVita!

maverick hunter is on the official list you can get it on the vita's PSN, and it does work at 60 frames even! Megaman power up though is just plain not on PSN sadly u.u
 

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Megaman X games were pretty much my videogaming childhood. I spent an immense amount of time on X1-3, so I bought Maverick Hunter X as soon as I could.
I really wish it did better so they would have continued it. Honestly remaking at least the original 3 would have been amazing.
 

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i had to laugh when i heard Dante Basco as the voice of mega man.

powered up really intrigues me. my first mega man experience was with the 1st nes game. i never really got into the X games, as cool as that remake seems it isn't high on my to-play list.

-another world
 

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Megaman 2 is highly overrated. The weapon choices overall weren't especially interesting, doubly so since pretty much the only weapon that matters for the entire game is Metal Blade. Then you have the cheap, fake difficulty brought on by BS design choices like Quickman's stage. It's still an overall decent game, but it's certainly not the best on the NES like its legions of fanboys would have you believe.

My personal preference has always been the third game. Megaman 3's weapons are all interesting and most of them are useful. Not having the Charge Shot is actually for the game's benefit, since that weapon quickly overshadowed most of the special weapons for everything up to (and sometimes including) bosses. The game also lacks the pointless padding that a second Wily castle brought, with the revisited stages giving you more control over the game and being generally more interesting than the extra castles were.

Take a look ate Snake Man level, from Mega Man 3:
http://www.youtube.com/watch?v=Uq0KH0KQt8M
Look at 1:01, I bet you died a lot of times in that jump because of the damn snakes' shots!
3:06, he died bizrrely because of a glitch, a unprecison, that later I'll talk about!
3:02 to 3:36, it's very common to die because of this glitch, even more considering the cloud bullets!
3:37 to 3:44, if gutsman stage is fake difficult, this is the same!
Just one touch and them you dead!
The player of the video won the boss with the special, but try beating him without(like a real fan do)
It's fucking insane! Extremely hard! Even more considering the bridge on the center of the stage!


And now I ask you: Why do you preffer Megaman 3 from the rest of them!
It has the same problems you appointed from one and two!

For the second Wily's castle, it was actually a good thing in my opinion!

The problem with using MM1 as a base is that even if you add to the gameplay, you're still working with MM1's weapons (which range from boring to awful) and level designs (which incorporate a ton of fake difficulty, especially in stages like Gutsman's). Again, a major problem with the game is that the 3D makes it feel loose and inexact.

This was a remake, it have most of the problems the original had!
Expecting it to be far different is expecting a complete new game!
I feel the game more exact! I remember tons of times I was trying to go to the edge of some plataform,
in old megamans, and felt, because it was unnaccurate!

The level creator didn't feel like it was really up to snuff for serious building, and user-generated content is never enough to make up for a poor base product.


I played a lot of levels, you can play outstanding levels, that if you were not told,
you really would not know it wasn't from Capcom!
Try playing the best ranked levels!

Except that the boss options are boring and pointless, forcing you to stick with one weapon for the entire game. Protoman and Roll require unlocking, which I personally never
bothered to do (since the game was completely unable to hold my interest for long enough).

Try doing the challenges with Oil Man, you will have quite a surprise!
Roll has many forms, with many weapons, I remember playing with arthur's form of Ghouls n' Ghoblins!
Protoman is the best it can get!


Err... wait, what?

Forget that! :D
 

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Look at 1:01, I bet you died a lot of times in that jump because of the damn snakes' shots!
Not since I was like 7 years old, since that jump is quite easy. You can see the snakes. You've seen them before this point in the level, so you know they shoot at you. If you don't know to wait to dodge the bullets before jumping, you shouldn't be playing a platformer, since you significantly lack common sense.

This is hardly comparable to Quick Man's stage, where you need to memorize the entire level's layout to have even a remote chance of getting through it, or Megaman 1 and 4 where crap has a habit of popping out of pits as you try to jump over them.

3:06, he died bizrrely because of a glitch, a unprecison, that later I'll talk about!
3:02 to 3:36, it's very common to die because of this glitch, even more considering the cloud bullets!
This isn't THAT common a glitch (I don't think I've died more than two or three times to it in the 20 years I've been playing the game), and it's easily avoidable by either jumping onto the platforms instead of letting them pick you up...

...Or just using Rush Jet. Rush Jet is a perfectly valid strategy, and if it weren't, I'd be whining about the BS that is Zippo Man's stage without Item-2.

3:37 to 3:44, if gutsman stage is fake difficult, this is the same!
Just one touch and them you dead!
They are not even remotely comparable. Those platforms are stationary and don't suddenly drop you like a stone if you aren't extremely careful with timing your jumps. You just need to make sure you shoot the enemies when they aren't going to collide with you; something that is an entirely reasonable expectation for a platformer.

The player of the video won the boss with the special, but try beating him without(like a real fan do)
http://en.wikipedia....o_true_Scotsman

While I know I can't speak for all fans, I highly doubt most of them do Buster-only runs as a general habit (since, y'know, the special weapons are one of the major selling points of the series).

It's fucking insane! Extremely hard! Even more considering the bridge on the center of the stage!
It's kinda difficult, but not only will most players use some sort of weapon on him, his pattern is fairly simple. I don't think I ever mentioned bosses in my complaints of 1 and 2 anyways, so I'm not sure why you felt the need to bring them up.

And now I ask you: Why do you preffer Megaman 3 from the rest of them!
It has the same problems you appointed from one and two!
You haven't proved much of anything. My complaints for both games were boring/useless/unbalanced weapons (something you neglected to bring up at all) and cheap level design (something you failed to provide a good example of MM3 having).

I don't pretend that Megaman 3 is perfect, either. It just has a great mix of fun weapons and no stages that make me dread playing them, something I can't really say about any other main series Megaman game.

For the second Wily's castle, it was actually a good thing in my opinion!
I personally think that they feel like padding, since they almost always have the same general feel as the first Wily Castles, making them just more of the same.

The revisit stages from MM3 took levels you were already familiar with and turned them on their heads, and then had you fight familiar foes under new circumstaces. It is a great idea that doesn't really feel nearly so much like padding.

And besides, I believe I said that I actually like MM2 (it's probably the second or third best NES Megaman game, depending on my mood). It's just not the paragon of platforming that many people like to pretend it is.

This was a remake, it have most of the problems the original had!
Expecting it to be far different is expecting a complete new game!
Just because the original was flawed doesn't mean I can't point out that they are still flaws when they were ported to the remake. Considering the liberties they took with the game anyways, making the weapons less lame and so forth wouldn't have been unreasonable.

Basically, being a remake does not excuse Guts Man's weapon.

I feel the game more exact! I remember tons of times I was trying to go to the edge of some plataform,
in old megamans, and felt, because it was unnaccurate!
I realize that English isn't your first language, but I'm not sure if I follow what you're trying to say here.

On the NES, your hitbox is an exact shape that you get a feel for as you play the game. If your foot is X pixels off the edge of a ledge, you fall. On the PSP, you need to worry about perspective and so forth, so it's much harder to judge exactly how far you can walk towards an edge before the game decides you aren't standing on it anymore.

Hopefully that gives you a little better idea what I meant.

I played a lot of levels, you can play outstanding levels, that if you were not told,
you really would not know it wasn't from Capcom!
Try playing the best ranked levels!
User-generated content can never replace the main game, and it does nothing to improve the questionable physics or bland weapons. And besides, "feeling like they were made by Capcom" isn't exactly the greatest of endorsements.

Try doing the challenges with Oil Man, you will have quite a surprise!
Again, challenge modes do not equate to the main game. I didn't particularly care for any of the challenges in this game, anyways.

Roll has many forms, with many weapons, I remember playing with arthur's form of Ghouls n' Ghoblins!
Protoman is the best it can get!
Again, if I couldn't be bothered to unlock them due to the game not being fun, it doesn't really help me if they are super-special-awesome.
 

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Not since I was like 7 years old, since that jump is quite easy. You can see the snakes. You've seen them before this point in the level, so you know they shoot at you. If you don't know to wait to dodge the bullets before jumping, you shouldn't be playing a platformer, since you significantly lack common sense.
This is hardly comparable to Quick Man's stage, where you need to memorize the entire level's layout to have even a remote chance of getting through it, or Megaman 1 and 4 where crap has a habit of popping out of pits as you try to jump over them.

Easy or not it's the same fake difficult! They are programmed for you to fire in the time you would be jumping!
For me Quick man stage is easy, but that does not make it fake difficult as you say!

This isn't THAT common a glitch (I don't think I've died more than two or three times to it in the 20 years I've been playing the game), and it's easily avoidable by either jumping onto the platforms instead of letting them pick you up...

...Or just using Rush Jet. Rush Jet is a perfectly valid strategy, and if it weren't, I'd be whining about the BS that is Zippo Man's stage without Item-2.


It's really a common glitch, try staying at the edge of any of these plataforms, it's 100% of chance you be pushed of and dye!
You can use Rush Jet, but that does not make the glitch any better


They are not even remotely comparable. Those platforms are stationary and don't suddenly drop you like a stone if you aren't extremely careful with timing your jumps. You just need to make sure you shoot the enemies when they aren't going to collide with you; something that is an entirely reasonable expectation for a platformer.

I you shoot the cloud bullets, they become real bullets, and are really fast!
The best thing is try to avoid them! But one touch and you're gone!
For me it's mostly the same as what you're saying with Gutsman stage!
Perfect Timing or you're dead! This is one of the most notorious thing in Megaman series!


http://en.wikipedia....o_true_Scotsman


While I know I can't speak for all fans, I highly doubt most of them do Buster-only runs as a general habit (since, y'know, the special weapons are one of the major selling points of the series).

That's my opinion, not a fact!

It's kinda difficult, but not only will most players use some sort of weapon on him, his pattern is fairly simple. I don't think I ever mentioned bosses in my complaints of 1 and 2 anyways, so I'm not sure why you felt the need to bring them up.

His pattern is fairly simple to understand, but extremely hard to avoid!
I was talking about beating him without special, for me, using special on bosses is for pussies and noobs :tpi:
(don't see this as a offence, it's just a opinion!) :D

I'd say this because for me this is fake difficult either!
A stage that makes it quite hard to avoid the boss!
The boss takes a lot of life with a single touch!
And the boss jump fucking high!

You haven't proved much of anything. My complaints for both games were boring/useless/unbalanced weapons (something you neglected to bring up at all) and cheap level design (something you failed to provide a good example of MM3 having).
I don't pretend that Megaman 3 is perfect, either. It just has a great mix of fun weapons and no stages that make me dread playing them, something I can't really say about any other main series Megaman game.

Try using oil man skate, if used correctly, it can become the perfect weapon!
It grant you invunerability to some enemies, one-hit ko on the same, and is perfect for speed-running!

I personally think that they feel like padding, since they almost always have the same general feel as the first Wily Castles, making them just more of the same.

The revisit stages from MM3 took levels you were already familiar with and turned them on their heads, and then had you fight familiar foes under new circumstaces. It is a great idea that doesn't really feel nearly so much like padding.

The Wily levels are quite different from each other!
This makes them unique, not a copy of the 8-bosses levels!


And besides, I believe I said that I actually like MM2 (it's probably the second or third best NES Megaman game, depending on my mood). It's just not the paragon of platforming that many people like to pretend it is.



One time you say about most of players opinion, like they were the reference, the "common sense", as you say, and should be taken in regard!
Now you say the opposite! Don't you think it's quite contradictory!


Just because the original was flawed doesn't mean I can't point out that they are still flaws when they were ported to the remake. Considering the liberties they took with the game anyways, making the weapons less lame and so forth wouldn't have been unreasonable.

Basically, being a remake does not excuse Guts Man's weapon.

You do realize that the special weapons were made for the bosses, not for the whole stage! Don't you?
Making the weapon far different would make fans of the original upset with the game, and it would be change all the meaning of this being a remake!
You were expecting something clearly impossible!

I realize that English isn't your first language, but I'm not sure if I follow what you're trying to say here.

On the NES, your hitbox is an exact shape that you get a feel for as you play the game. If your foot is X pixels off the edge of a ledge, you fall. On the PSP, you need to worry about perspective and so forth, so it's much harder to judge exactly how far you can walk towards an edge before the game decides you aren't standing on it anymore.

Hopefully that gives you a little better idea what I meant.


In MMPU, you have a lot more of vision to see were are your feet, and how much of the hitbox you're already out!
I NES, it's quite hard to have that knowlege, and you have just a very limited range!
If your feet is more than half out of the hitbox, you fall!

In MMPU you can size it with your own eyes, without having to decorate the limit!



I played a lot of levels, you can play outstanding levels, that if you were not told,
you really would not know it wasn't from Capcom!
Try playing the best ranked levels!
User-generated content can never replace the main game, and it does nothing to improve the questionable physics or bland weapons. And besides, "feeling like they were made by Capcom" isn't exactly the greatest of endorsements.

Again, challenge modes do not equate to the main game. I didn't particularly care for any of the challenges in this game, anyways.

I said this so you can learn new abilities with him, and you can use those abilities on ice man stage!


Again, if I couldn't be bothered to unlock them due to the game not being fun, it doesn't really help me if they are super-special-awesome.


Protoman and Roll are easily downloadable!
You don't have almost any effort to make this!
 

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