Not since I was like 7 years old, since that jump is quite easy. You can see the snakes. You've seen them before this point in the level, so you know they shoot at you. If you don't know to wait to dodge the bullets before jumping, you shouldn't be playing a platformer, since you significantly lack common sense.
This is hardly comparable to Quick Man's stage, where you need to memorize the entire level's layout to have even a remote chance of getting through it, or Megaman 1 and 4 where crap has a habit of popping out of pits as you try to jump over them.
Easy or not it's the same fake difficult! They are programmed for you to fire in the time you would be jumping!
For me Quick man stage is easy, but that does not make it fake difficult as you say!
This isn't THAT common a glitch (I don't think I've died more than two or three times to it in the 20 years I've been playing the game), and it's easily avoidable by either jumping onto the platforms instead of letting them pick you up...
...Or just using Rush Jet. Rush Jet is a perfectly valid strategy, and if it weren't, I'd be whining about the BS that is Zippo Man's stage without Item-2.
It's really a common glitch, try staying at the edge of any of these plataforms, it's 100% of chance you be pushed of and dye!
You can use Rush Jet, but that does not make the glitch any better
They are not even remotely comparable. Those platforms are stationary and don't suddenly drop you like a stone if you aren't extremely careful with timing your jumps. You just need to make sure you shoot the enemies when they aren't going to collide with you; something that is an entirely reasonable expectation for a platformer.
I you shoot the cloud bullets, they become real bullets, and are really fast!
The best thing is try to avoid them! But one touch and you're gone!
For me it's mostly the same as what you're saying with Gutsman stage!
Perfect Timing or you're dead! This is one of the most notorious thing in Megaman series!
While I know I can't speak for all fans, I highly doubt most of them do Buster-only runs as a general habit (since, y'know, the special weapons are one of the major selling points of the series).
That's my opinion, not a fact!
It's kinda difficult, but not only will most players use some sort of weapon on him, his pattern is fairly simple. I don't think I ever mentioned bosses in my complaints of 1 and 2 anyways, so I'm not sure why you felt the need to bring them up.
His pattern is fairly simple to understand, but extremely hard to avoid!
I was talking about beating him without special, for me, using special on bosses is for pussies and noobs
(don't see this as a offence, it's just a opinion!)
I'd say this because for me this is fake difficult either!
A stage that makes it quite hard to avoid the boss!
The boss takes a lot of life with a single touch!
And the boss jump fucking high!
You haven't proved much of anything. My complaints for both games were boring/useless/unbalanced weapons (something you neglected to bring up at all) and cheap level design (something you failed to provide a good example of MM3 having).
I don't pretend that Megaman 3 is perfect, either. It just has a great mix of fun weapons and no stages that make me dread playing them, something I can't really say about any other main series Megaman game.
Try using oil man skate, if used correctly, it can become the perfect weapon!
It grant you invunerability to some enemies, one-hit ko on the same, and is perfect for speed-running!
I personally think that they feel like padding, since they almost always have the same general feel as the first Wily Castles, making them just more of the same.
The revisit stages from MM3 took levels you were already familiar with and turned them on their heads, and then had you fight familiar foes under new circumstaces. It is a great idea that doesn't really feel nearly so much like padding.
The Wily levels are quite different from each other!
This makes them unique, not a copy of the 8-bosses levels!
And besides, I believe I said that I actually like MM2 (it's probably the second or third best NES Megaman game, depending on my mood). It's just not the paragon of platforming that many people like to pretend it is.
One time you say about most of players opinion, like they were the reference, the "common sense", as you say, and should be taken in regard!
Now you say the opposite! Don't you think it's quite contradictory!
Just because the original was flawed doesn't mean I can't point out that they are still flaws when they were ported to the remake. Considering the liberties they took with the game anyways, making the weapons less lame and so forth wouldn't have been unreasonable.
Basically, being a remake does not excuse Guts Man's weapon.
You do realize that the special weapons were made for the bosses, not for the whole stage! Don't you?
Making the weapon far different would make fans of the original upset with the game, and it would be change all the meaning of this being a remake!
You were expecting something clearly impossible!
I realize that English isn't your first language, but I'm not sure if I follow what you're trying to say here.
On the NES, your hitbox is an exact shape that you get a feel for as you play the game. If your foot is X pixels off the edge of a ledge, you fall. On the PSP, you need to worry about perspective and so forth, so it's much harder to judge exactly how far you can walk towards an edge before the game decides you aren't standing on it anymore.
Hopefully that gives you a little better idea what I meant.
In MMPU, you have a lot more of vision to see were are your feet, and how much of the hitbox you're already out!
I NES, it's quite hard to have that knowlege, and you have just a very limited range!
If your feet is more than half out of the hitbox, you fall!
In MMPU you can size it with your own eyes, without having to decorate the limit!
I played a lot of levels, you can play outstanding levels, that if you were not told,
you really would not know it wasn't from Capcom!
Try playing the best ranked levels!
User-generated content can never replace the main game, and it does nothing to improve the questionable physics or bland weapons. And besides, "feeling like they were made by Capcom" isn't exactly the greatest of endorsements.
Again, challenge modes do not equate to the main game. I didn't particularly care for any of the challenges in this game, anyways.
I said this so you can learn new abilities with him, and you can use those abilities on ice man stage!
Again, if I couldn't be bothered to unlock them due to the game not being fun, it doesn't really help me if they are super-special-awesome.
Protoman and Roll are easily downloadable!
You don't have almost any effort to make this!