MegaMan Universe Gameplay

Discussion in 'User Submitted News' started by Juanmatron, Sep 3, 2010.

Sep 3, 2010

MegaMan Universe Gameplay by Juanmatron at 3:19 PM (1,791 Views / 0 Likes) 19 replies

  1. Juanmatron
    OP

    Member Juanmatron Slater Color

    Joined:
    Aug 5, 2008
    Messages:
    1,667
    Location:
    SEGA's World
    Country:
    Spain


    Meh. Keiji Inafune wants you to do his job.
     
  2. [M]artin

    Member [M]artin .

    Joined:
    Nov 7, 2006
    Messages:
    3,658
    Country:
    United States
    Even after watching that... I still don't know what the hell this game is about... Some kind of full-blown Megaman level editor title? @_@

    I did like the last few seconds though: Your world, MEGAFIED! *Fistpump*
     
  3. RupeeClock

    Member RupeeClock Colors 3D Snivy!

    Joined:
    May 15, 2008
    Messages:
    6,307
    Country:
    United Kingdom
    I think it's basically going to play like a megaman world with a large expanding, explorable world akin to Megaman ZX, and customisable characters.

    Maybe how it works is everybody gets to create their own robot master, and there's two modes of play:

    HOST - Create your own stage and accept challenges from players who overcome your stage.
    CHALLENGER - Play someone elses stage, and then try to defeat them when you succeed in reaching them.
     
  4. raulpica

    Supervisor raulpica With your drill, thrust to the sky!

    Joined:
    Oct 23, 2007
    Messages:
    10,670
    Location:
    _____________ PowerLevel: 9001
    Country:
    Italy
    EPIC. I want more trailers. But if it keeps the classic feeling, this will probably be a day-one purchase [​IMG]
     
  5. SnAQ

    Member SnAQ GBAtemp Fan

    Joined:
    May 20, 2010
    Messages:
    362
    Country:
    Sweden
    I want a Mega Man in 3D, but NOT like Metroid Prime, but more like Metroid Other M... That would be SWEET
     
  6. Scott-105

    Member Scott-105 Bow to me. Please?

    Joined:
    Aug 23, 2009
    Messages:
    2,943
    Location:
    Ontario, Canada
    Country:
    Canada
    Well that was odd. I might try this though.
     
  7. Cablephish

    Member Cablephish Show me...

    Joined:
    Apr 23, 2008
    Messages:
    917
    Location:
    Canada
    Country:
    Canada
    At 1:18, he killed a bird that dropped a 1-up into the never ending abyss. I lol'd.
     
  8. soulx

    Member soulx GBAtemp Legend

    Joined:
    Apr 4, 2009
    Messages:
    10,130
    Country:
    Canada
    It looks like a good game.
    Why is MegaMan so slim, though?!
    [​IMG]
     
  9. DarkWay

    Member DarkWay tsubasa hiroge

    Joined:
    Aug 21, 2008
    Messages:
    1,552
    Location:
    Cornwall
    Country:
    United Kingdom
    I want Megaman Legends in HD [​IMG] FUUU
     
  10. Rydian

    Member Rydian Resident Furvert™

    Joined:
    Feb 4, 2010
    Messages:
    27,883
    Location:
    Cave Entrance, Watching Cyan Write Letters
    Country:
    United States
    What does this have that MegaMan: Powered Up for the PSP doesn't have, other than a different level set and character skins?

    MM:PU is done in a classic style, lets you use multiple characters that have their own abilities, has a couple gameplay modes, a level editor, and lets you upload/share/download levels online.

    Hell, it's even got Roll in a catgirl outfit as an unlockable character.

    If this game has simultaneous multiplayer online, then maybe they should actually show it.

    Otherwise it just looks like another Powered Up.
     
  11. _Chaz_

    Member _Chaz_ GBAtemp's Official Mook™

    Joined:
    Sep 12, 2009
    Messages:
    5,624
    Country:
    United States
    Bad Boxart Mega Man

    this made me lol.
     
  12. Rydian

    Member Rydian Resident Furvert™

    Joined:
    Feb 4, 2010
    Messages:
    27,883
    Location:
    Cave Entrance, Watching Cyan Write Letters
    Country:
    United States
    For anybody that doesn't get the reference, it's the box art to the US version of the first game.

    [​IMG]
     
  13. Hadrian

    Former Staff Hadrian Better than Craigslist

    Joined:
    Oct 12, 2004
    Messages:
    16,978
    Country:
    United Kingdom
    It'll play more like the NES games?
     
  14. _Chaz_

    Member _Chaz_ GBAtemp's Official Mook™

    Joined:
    Sep 12, 2009
    Messages:
    5,624
    Country:
    United States
    I always loved how he looks anything like Mega Man.
     
  15. Rydian

    Member Rydian Resident Furvert™

    Joined:
    Feb 4, 2010
    Messages:
    27,883
    Location:
    Cave Entrance, Watching Cyan Write Letters
    Country:
    United States
    Classic mode plays like the NES games...
     
  16. Range-TE

    Member Range-TE GBAtemp Advanced Fan

    Joined:
    Jul 9, 2008
    Messages:
    546
    Country:
    Indonesia
    there are 3 different gameplay vids of this, one with Megaman (on IGN), one with Rockman (on 1UP) and one like this from Gamespot with the bad box-art megaman!

    the difference between megaman and rockman is just color and megaman has angry eyes. well you know what they say about american releases;
    Warning: Spoilers inside!
     
  17. cosmiccow

    Member cosmiccow Original Hippie

    Joined:
    Feb 5, 2008
    Messages:
    1,125
    Country:
    Germany
    That actually looks pretty sweet! Classic style gameplay nicely updated.
    I just hope they bring some good levels with it.

    Oh and lol at this angry Kirby boxart shit... I would still love all the Kirby games regardless of cover.. Why doesn't it sell with the original art work?
    Probably for similary reasons they didn't bring all the awesome Densetsu no Stafi games over... But I'm ranting.

    Although all of them are, just like MegaMan, great platformers.
     
  18. Master Mo

    Member Master Mo F.R.E.E.

    Joined:
    Nov 22, 2005
    Messages:
    2,176
    Location:
    Man Mo Temple
    Country:
    Germany
    Gameplay-wise it looks just as good as all 8-bit-style Megaman games but the graphics are just ugly...

    I think there are very few games who successfully had 8-bit and modern graphics blend in perfectly (like NoMoreHeroes...) but this is just a plain "uglyness"!

    I loved how Megaman 9 and 10 looked but how they managed to "eff" up the graphics in a Megaman game is beyond me... Maybe it was because they want to have something similar to the Super Mario Crossover (Link to the awesomeness that is SMBCO) like having Ryu in a Megaman enviroment but I think it could have worked in 8-bit as well (would be nice in general to see what Ryu would look like in 8-bit-Megaman-style [​IMG]).

    I`m normally someone who doesn`t complain about graphics but about the style any day and this is maybe the ugliest game I`ve ever seen and that`s not just because of the cover-Megaman...
     
  19. SPH73

    Banned SPH73 Banned

    Joined:
    Sep 2, 2008
    Messages:
    889
    Country:
    United States
    This actually sounds like a lot of fun.
     
  20. heavyknight

    Member heavyknight GBAtemp Regular

    Joined:
    Dec 9, 2009
    Messages:
    186
    Country:
    United States
    Wonder how playing as Ryu works. Let there be hadoken spam!
     

Share This Page