1. Chipidy

    OP Chipidy GBAtemp Regular
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    [​IMG]

    Hello All

    I have been trying like crazy to find a definitive answer on this. So if any of you can shed some light, I would appreciate it! I searched the forum's and found 0 info.

    Obviously everyone knows Mario Kart 8 ( Wii U ) has amazing mods, textures hacks, tracks ect from the community.

    Well apparently Mario Kart 8 and Mario Kart 8 Deluxe use roughly the same files but some hex values are different? ( That's what I got from searching the web )
    My question is, if anyone has an idea on how to model import ( game banana has a tool for the Wii U ) Link - https://gamebanana.com/tools/6402 but obviously the Hex values or whatever don't line up. But you just need to adjust something apparently.

    Ideas?
     
    Last edited by Chipidy, Jun 28, 2018
  2. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac
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    The tool is for both Wii U/Switch. Follow the tutorial it links which is the same process. Keep in mind texture tools are not public and this is for characters/small objects (tools for proper tracks aren't public)
     
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  3. Chipidy

    OP Chipidy GBAtemp Regular
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    When I search "Switch" in the finder , it points me to a link where to tool is. I can just use the tool and import it following the tutorial? Have you successfully done this yet? Just asking because I read somewhere ( I need to find it again ) that the data values have changed for models or something. Hence no Switch models on Gaming Banana
     
  4. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac
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    It has been tested by a few mods like this so it does work fine. The values did change but I updated the script.
     
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  5. Chipidy

    OP Chipidy GBAtemp Regular
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    You are the author? Well thank you for the comment and help! So I just follow the tutorial and use the tool and I can grab any character ( roughly ) from Wii U made mods?
     
  6. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac
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    Some may not work if they are higher poly than the original (this just injects data for now) but many should be fine.
     
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  7. Chipidy

    OP Chipidy GBAtemp Regular
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    Oh ok. So that's why Mario looks all odd haha? So all imports will look blocky
     
  8. KillzXGaming

    KillzXGaming GBAtemp Advanced Maniac
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    That's N64 mario so it's suppose to be blocky. You should be able to make a good smooth import fine given the poly count is good and the lighting works out well.
     
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  9. Chipidy

    OP Chipidy GBAtemp Regular
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    Awesome. Thank you so much for the supoort .I really appreciate it!
     
  10. KakarotJr

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  11. Jeff053

    Jeff053 Newbie
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    comment on installe des mods sur la switch ?
     
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