This comment aged poorlyNever happening
This comment aged poorlyNever happening
Are we gatekeeping language now? Doom for the snes is still widely considered a port despite being made with a custom engine from the ground up without source code referenceThis isn't a 'port mario 64 on the gba', it's just a proof of concept with everything made from the ground up. So the comment definitely still applies, and for good reasons.
If anything, check the DSi port. Hydr8gon made an incredible amount of effort to make it even work on DSi, and we know that DSi is significantly more powerful than a GBA.
What do you mean?Are we gatekeeping language now? Doom for the snes is still widely considered a port despite being made with a custom engine from the ground up without source code reference
and I have to say, nintendo did a fantastic job getting mario 64 running on the original ds back in 64

How ironic, "never happening" and then it did, just goes to show anything is possible when someone with professional experience comes up at takes its placeNever happening
That port is amazing but need to be polished. :-/This isn't a 'port mario 64 on the gba', it's just a proof of concept with everything made from the ground up. So the comment definitely still applies, and for good reasons.
If anything, check the DSi port. Hydr8gon made an incredible amount of effort to make it even work on DSi, and we know that DSi is significantly more powerful than a GBA.
The Nintendo DS is a better platform for such a feat. I'd love a 1:1 port, but it'd probably be a heck of a lot easier to just mod the retail DS version to mirror the N64 release.We have seen tomb raider on the GBA. Amazing work, wow.
Is it possible with magic and the star aligning to port mario 64 on the gba and if yes should we dare to do so or is it a better idea to keep pandoras box closed.
the dream is true
funny enough he has just referenced shadow#1 commentThis comment aged poorly
he had just posted this:
Seeing bro's Avatar and watching him get dragged... *Chef's kiss*funny enough he has just referenced shadow#1 comment
More progress:
it is now

There is a performance reason for this quirk.I really don't like that the floor distorts so badly close to the camera now. It never used to do that, and I wish the dev would change that back.
It did, though? In fact it used to be worse early on, before he fixed some issues.I really don't like that the floor distorts so badly close to the camera now. It never used to do that, and I wish the dev would change that back.

Indeed, the low resolution exaggerates the jaggy effect, the only reason why it may have looked better before was from using flat textures for testing maps in earlier builds.It did, though? In fact it used to be worse early on, before he fixed some issues.
It's the same limitation the PS1 has, lacking hardware for 3D rendering and lack of raw power to do it in software. Though the effect is a lot more exaggerated on the GBA, not sure if it's just due to the lower resolution or there are some issues with it that could still be improved.
Someone would probably make a mod anywayI really don't like that the floor distorts so badly close to the camera now. It never used to do that, and I wish the dev would change that back.
