Homebrew Making a new Exploit with a newer game?

Ocarina of Time and Cubic Ninja

Yes, but those games are very difficult to get (either for the money or because they simply are not sold). I mean, it would be fine for a new xploit 10.6 (either through a physical game or something firmware), but I see little as possible.
 
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Yes, but those games are very difficult to get (either for the money or because they simply are not sold). I mean, it would be fine for a new xploit 10.6 (either through a physical game or something firmware), but I see little as possible.

Ocarina of Time was just re-released for $20 and the exploit still works.
 
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One of the exploitable games (confirmed by smea) is Brunswick Pro Bowling. I don't think anyone will make anything out of it, though.
Actually, if I could, it would seem a nice experiment to me. Who knows, maybe someone is working on it.
Smea though for a long time that Brunswick Pro Bowling could be exploited but he has recently said that it was not exploitable and is now looking at other games.
 
Smea though for a long time that Brunswick Pro Bowling could be exploited but he has recently said that it was not exploitable and is now looking at other games.
When did he say that? Because I can confirm that there is something exploitable in that game. ;)
 
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Smea though for a long time that Brunswick Pro Bowling could be exploited but he has recently said that it was not exploitable and is now looking at other games.
Just sayin'

VP2ZR6e.jpg
 
One of the exploitable games (confirmed by smea) is Brunswick Pro Bowling. I don't think anyone will make anything out of it, though.
Actually, if I could, it would seem a nice experiment to me. Who knows, maybe someone is working on it.
This was Never Confirmed, not even close,didn't he say he uses it for debugging purposes? He states it might be exploitable but he"s says that he"s not going to make it or if it will even work...
 
not counting SSB demo for N3DS since being time limited
The demo was never compatible with smashhax to begin with. It cannot access the SD card and loading the payload from URL afaik never got to work due to limited string size for the URL etc.
 
The demo was never compatible with smashhax to begin with. It cannot access the SD card and loading the payload from URL afaik never got to work due to limited string size for the URL etc.
https://github.com/yellows8/3ds_smashbroshax/
yes it was.
" the demo doesn't have SD access. Hence, you must build this hax yourself with the PAYLOADURL option in order to use this with the demo"
 
Last edited by Xinaman,
https://github.com/yellows8/3ds_smashbroshax/
yes it was.
" the demo doesn't have SD access. Hence, you must build this hax yourself with the PAYLOADURL option in order to use this with the demo"
Please actually read the readme.md

Under Versions it clearly states:

Note that the release-archives aren't usable with this since those are built for loading the payload from SD: the demo doesn't have SD access. Hence, you must build this hax yourself with the PAYLOADURL option in order to use this with the demo.

And this concerning the not working PAYLOADURL:
https://github.com/yellows8/3ds_smashbroshax/issues/2
 
Last edited by Favna,
Ninja edited that. There was an issue on the payload url

and loading the payload from URL afaik never got to work due to limited string size for the URL

At least back then when that issue was created (last reply november 14th 2015) it didn't work to compile it with a working payloadurl.

Just relinking the issue in question for reference: https://github.com/yellows8/3ds_smashbroshax/issues/2
 
Fucking scrubs.. I have en exploit for all games... you just need to ddos the bootram and bruteforce the nandBINROP code....
 

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