Homebrew Homebrew app Homebrew game Majora's Mask Switch Port [ 2Ship 2Harkinian ]

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works great for me, tried it just now.

https://github.com/YoshiCrystal9/2s...actions/runs/13897775296/artifacts/2763824973
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you must generate mm.o2r file from this (PC) nightly build

(if you take the latest switch nightly build from here, it's explained in the readme)
All these links are expired. Do you know what the correct links are now? My o2r file is 33MB and a few users say that this size is missing something. I also tried the HD pack, but it doesn't work. I downloaded the mm-reloaded-v11.0.0-2s2h-o2r-hd. Do you just place it inside the mods folder, zipped, and toggle the use alternate assets option?
 
Last edited by Waveracer,
All these links are expired. Do you know what the correct links are now? My o2r file is 33MB and a few users say that this size is missing something. I also tried the HD pack, but it doesn't work. I downloaded the mm-reloaded-v11.0.0-2s2h-o2r-hd. Do you just place it inside the mods folder, zipped, and toggle the use alternate assets option?
havent fully tested it yet, but audio seems to be working with this build.
github (dot) com.HarbourMasters.2ship2harkinian.actions.runs.14628982815
cant post links cause i made this account just to post this, so replace the dots with /
the mm reloaded goes into the mods folder unpacked, not the zip.
 
Got it working flawlessly based on all previous posts here, even beat Woodfall temple with no major issues, many thanks for you all!
I also applied the MM reloaded assets and it made the grapghics nearly perfect, except for one small detail, which I don't know if it's because of S2H2 or the theme itself which is the font spacing on the dialogs. I see that the developers correctly used the original (Kiaro) font but it's spacing is larger on the theme (compare with the first screenshot). Is there somewhere I could look out to customize this (don't know if this is even possible)?
Original theme
IMG_1175.JPG

MM Reloaded theme
IMG_1174.JPG
 
Last edited by AndreDPalhares,
Guys, can somebody please help me with Snowhead crash?
I keep getting my game crashed when I approach Wolfos after I put Biggoron to sleep.
Which build should I use to fix it?
I even tried to generate mm.o2r via latest windows build from 2ship2harkinian Discord, which was uploaded 2 days ago in Actions section.
Or maybe it could be something wrong with my 2ship.o2r file?
To be clear. here is size of files that I use:
2ship.o2r - 927 Kb
mm.o2r - 33.4 ,Mb
I'm playing on Switch Oled via Homebrew

I would be very grateful for your advice!
Post automatically merged:

Got it working flawlessly based on all previous posts here, even beat Woodfall temple with no major issues, many thanks for you all!
I also applied the MM reloaded assets and it made the grapghics nearly perfect, except for one small detail, which I don't know if it's because of S2H2 or the theme itself which is the font spacing on the dialogs. I see that the developers correctly used the original (Kiaro) font but it's spacing is larger on the theme (compare with the first screenshot). Is there somewhere I could look out to customize this (don't know if this is even possible)?
Original theme
View attachment 515387
MM Reloaded theme
View attachment 515388
Can you please tell me which build did you use to generate o2r files? My game keeps crashing near the entrance to Snowhead Temple and I have no idea what I'm doing wrong.
 
Last edited by dudnyksanchenko,
Got it working flawlessly based on all previous posts here, even beat Woodfall temple with no major issues, many thanks for you all!
I also applied the MM reloaded assets and it made the grapghics nearly perfect, except for one small detail, which I don't know if it's because of S2H2 or the theme itself which is the font spacing on the dialogs. I see that the developers correctly used the original (Kiaro) font but it's spacing is larger on the theme (compare with the first screenshot). Is there somewhere I could look out to customize this (don't know if this is even possible)?
Original theme
View attachment 515387
MM Reloaded theme
View attachment 515388
Can you provide more details please, which build and hd assets?
Post automatically merged:

I went ahead and re-installed using the latest work-in-progress windows 2s2h build. https://github.com/HarbourMasters/2ship2harkinian/actions/runs/14628982815

It works and even fixed a crashing issue I had in Great Bay Temple!


The only last 'issue' I have is the ending credits not playing all the way. Can someone else please check the end credits to see if they work for them? You can just go to save editor and give yourself all song and masks and then turn on L hover and no clip to go straight to the end fight.
I'm signed in github but where is the download link?
 
Last edited by ganons,
Can anyone help me with the button mapping? A and B are switched between them, and whenever I try to correct it, it won't accept the button press. I've tried many times, but can't fix this...
 
Can anyone help me with the button mapping? A and B are switched between them, and whenever I try to correct it, it won't accept the button press. I've tried many times, but can't fix this...
As the user delson_anr said when helping me with this:

Enter in the config menu (pressing - ) with the B button already pressed and change the mapped button, after that you will be able to change the A button.

It's a bit weird, but this is the solution!
 
Since the artifact has expired I just cloned the repo and had github rebuild it and made a release for it. It fixes all the crashes I ran into, specifically for me the Ikana Canyon crash.


github dot com /tloftis/2ship2harkinian-switch-Ikana-canyon-fix/releases/tag/1.1.3
 
Last edited by MCeGEAR,
I'm having some issues trying to generate or finding the right generator to make the right otr files, every link leads to an Expired stuff.
 
I'm having some issues trying to generate or finding the right generator to make the right otr files, every link leads to an Expired stuff.

I remember having a similar issue. I don't remember if I had to use the latest version of the otr generator from the windows build or an older one. Check in the release page of the github repo of HarbourMasters, try the newest first.
 
I remember having a similar issue. I don't remember if I had to use the latest version of the otr generator from the windows build or an older one. Check in the release page of the github repo of HarbourMasters, try the newest first.
I've tried the latest 2.0.0 and it wanted me to generate a new o2r file

and trying 1.1.2 closed the software
 
Same here. Yesterday I tried making a nsp forwarder for the 1.1.2 switch version. I extract the data with the window version (2.0), make a folder for the nsp files and I got a message to use a recent version. Then I tried the same thing with @MCeGEAR "1.1.3" got the same message. Then I made a new build with the windows 1.1.2 version and got a crash like @NewfieTanuki mentioned.

​

 
and 1.1.1 ?
The SHA-1 of the working one is 07286b04e035ff789090bf93a2115b64e9bea628.

Edit: It seems that the build of the o2r generator it's no longer available, the link in the first post no longer redirects you to a download. I tried 1.1.1/1.1.2/2.0.0 and none of them makes the one with the same checksum.
 
Last edited by martinlvm,
My forwarder build with the nsp-forwarder website using unoffical 1.1.3 works for me with a o2r generated using yoshi's 1.1.2 windows build.
Just beat the game getting all masks without any crashes after moving from 1.1.2 to the un-offical 1.1.3 (ending gave back control with no sound oddly but was able to timewarp out keeping everything)
Using a consolized v2 pico chipped switch with nx-venom with max clocks on everything.
 
Hi! Since no one has shared the macOS version of the required build to generate the mm.o2r file I decided to build it myself. You can get it here: https://github.com/lordfriky/2ship2harkinian/releases/tag/1.1.2-fac000b :)

Correct me if I'm wrong, but I think this is the Apple Silicon version only (based on what activity monitor reports on my machine). I don't have an Intel Mac anymore, so if anyone is able to test it that would be much appreciated.
 
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havent fully tested it yet, but audio seems to be working with this build.
github (dot) com.HarbourMasters.2ship2harkinian.actions.runs.14628982815
cant post links cause i made this account just to post this, so replace the dots with /
the mm reloaded goes into the mods folder unpacked, not the zip.
Thanks. I'm going to try the compilation poster later on this thread first.
Post automatically merged:

Since the artifact has expired I just cloned the repo and had github rebuild it and made a release for it. It fixes all the crashes I ran into, specifically for me the Ikana Canyon crash.


github dot com /tloftis/2ship2harkinian-switch-Ikana-canyon-fix/releases/tag/1.1.3
Nice. Is it enough to just replace the nro file, that seems to be the Switch app? o2r seems to be engine and the resulting o2r file, the engine with the rom added. YoshiCrystal's files are also the same because they are the same since March. I'm using layman terms for everyone to follow. The rom is always the same, but I don't know if you're getting a different o2r file in the new process because you are using a different PC build of 2Ship2Harkinian (the engine/code that runs the rom/game).

Note that "download Windows build from here" links on your readme file are expired.
 
Last edited by Waveracer,
Thanks. I'm going to try the compilation poster later on this thread first.
Post automatically merged:


Nice. Is it enough to just replace the nro file, that seems to be the Switch app? o2r seems to be engine and the resulting o2r file, the engine with the rom added. YoshiCrystal's files are also the same because they are the same since March. I'm using layman terms for everyone to follow. The rom is always the same, but I don't know if you're getting a different o2r file in the new process because you are using a different PC build of 2Ship2Harkinian (the engine/code that runs the rom/game).

Note that "download Windows build from here" links on your readme file are expired.
I used unoffical 1.1.3 nro I had github build with a o2r generated using yoshi's 1.1.2 windows build, was able to beat the game with all masks using it.
The o2r is the assets pulled from the rom and the NRO is the game logic compiled for switch from what I understand.
 

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