Xenon++ said:
Do I have to take a diff with 2.10stable?
OK - I think I misunderstood what you meant,
Anyway just to make sure I've got everything right - what you wanted me to do was:-
> Install 'MS 2.1Stable'
> Install 'akaio 1.6RC2'
> Install your 'MooshlAlt.nds' loader (to allow Autoboot) - Rename it to 'akmenu4.nds'
> Install your 'MS 2.1beta9_fix' (the 'reload.dat' & the 'Overlay.dll')
> Install your 'MAIO_diff' (akaio.aio/akaio.nds/mselink.exe.. etc.. etc)
> Try it out on Commercial ROM
- If so, did this & it didn't work. It locked up on the Black [top]/White [bottom] Status screen
So I've done a bit of experimenting, but don't know if this actually affect Moonshell 2.1 Stable in any way
> Copied over the 'version.dat' from MS 2.1beta9 - Tried again & it booted up PASS the Black/White status screen BUT locked up on the splash.ani (Shows 'Moonsh_')
> Disabled Diskcheck in 'moonshell.ini' & it still locked up on the 'splash.ani' but the animation
did go further (showed 'Moonshell')
> Replaced 'splash.ani' with the one from 'Moonshell2.1beta9' (Returned 'Diskcheck' back to '1' in moonshell.ini BTW) - Sucess, Moonshell boots up AND run Commercial ROMS (I tried Sonic Classic Collection & Bejewelled Twist),
Only problem(s) is that Moonshell 'splash.ani' states it's 2.09 while the setup screen states it's 'Moonshell ver 2.10 beta 9 for translation'
So using a Hex editor - I changed your 'overlay.dll' to show 'Moonshell ver.2.10
Stable (Xenon++ Fix)' instead (basically I replaced [offset] 4D0 to 51F with the text) -
So the only problem NOW is that we still can't use custom 'Splash.ani' files .
You know Moonshell better than I - does changing the 'version.dat' file actually affect Moonshel 2.1Stable main code in any way ??