Hacking MaiDump folder install "Installation failed, error Code 80af5022"

bob123456

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I tried 2 different games so far (FFX and World of FF) and get this error shortly after malicious code check finishes.

-using MaiDumpTool V233.2zEx
-VPK unzipped with WinRAR to [TITLE_ID] folder
-PSP save method transfer using QCMA v0.4.1
-Title ID folder placed in ux0:\mai using VitaShell 1.41
-Tried with Wifi Off and also tried enabling Airplane Mode.

Not sure what else I could be doing wrong. Couldn't find any information on this error code so I'm stumped.

Any help is greatly appreciated. Cheers.
 
Last edited by bob123456,

Tom Bombadildo

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The code means one of two things, either the game is already installed or the dump is damaged in some way.

Since I can assume they're both not installed, your dumps are broken somewhere. Check and see if the eboots transferred correctly, those are usually the culprit with this error code.
 

bob123456

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The code means one of two things, either the game is already installed or the dump is damaged in some way.

Since I can assume they're both not installed, your dumps are broken somewhere. Check and see if the eboots transferred correctly, those are usually the culprit with this error code.
Thanks for the advice. I'll try renaming the VPK to ZIP and using the built-in windows zip utility to unpack it to see if that helps. I'm using an older build of WinRAR so maybe that's causing an issue.

EDIT: Tried the following...
-renaming to ZIP and extracting with Windows Explorer
-different USB cable and USB port
-reinstalling MaiDumpTool and QCMA

None of this helped. Might try a different USB driver with QCMA.
 
Last edited by bob123456,

Tom Bombadildo

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The extracted files may be fine, its usually when they're transferred to the Vita is when they break. After you transfer the game over with QCMA try also moving the files over via FTP (skipping all same-sized duplicates). Sometimes I've had the QCMA method skip over certain files which just had to be moved over separately.
 

bob123456

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The extracted files may be fine, its usually when they're transferred to the Vita is when they break. After you transfer the game over with QCMA try also moving the files over via FTP (skipping all same-sized duplicates). Sometimes I've had the QCMA method skip over certain files which just had to be moved over separately.
You hit the nail on the head. I opened my ux0:\mai\[titleid] folder in VitaShell and found the eboot.bin was not in the root directory. I looked at a guide and apparently I'm not positioning the folder in the correct hierarchy for QCMA to transfer it. One guide on a Reddit thread suggests "PS Vita\PSAVEDATA\1\game dump folder goes here\" so that's what I will try. In the meantime I will just use FTP to move those missing root files.

Thanks for your help Tom Bombadildo (cool name BTW XD)

Edit: so the hierarchy that worked was "PS Vita\PSAVEDATA\[randomnumbersandletters]\1\[TitleidFolder]"

Adding in that extra "1" directory prevented the transfer from skipping the root folder files.
 
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