MahJongg Wii

science

science rules
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MahJongg Wii
v0.6
MahJongg Wii is a very impressive looking homebrew game by JustWoody. The game looks nicer than most commercial games out there.

Mahjongg_Wii_Versus_Mode.jpg

There is many features to be added in the future. This is a great game to keep your eye on.

v0.6 08/11/08

* Added versus mode!
* Re-factored the tile selection processing and completed all coding around tile selection for both versus and coop modes
* Added option to restart the game when paused or no more moves left
* Added option to start a new game without going back to the menu when current game has finished
* Changed so that if only two tiles are left which are on top of each other the game finishes
* Fixed bug where tile placement algorithm gets stuck in an infinite loop when it cannot place all tiles successfully. Now if this occurs it finishes the shuffle and returns to no more moves mode
* Alternated which pointer is drawn first every frame to not give the advantage to player one in two player versus mode
* Added separate tile selections per player (this affects the co-op mode as well as the versus mode)
* Added Hungarian, Finish and Swedish languages

v0.5dol 27/10/08

* Changed the application from ELF to DOL for compatibility with the Hombrew Channel beta 9

v0.5 12/10/08

* Added multi-language support currently supporting English, French, Italian, Dutch, German, Spanish, Catalan, Japanese and Portuguese
* Wrote an algorithm to initialise the tiles so that tiles pairs are added in a selectable order
* Added a language selection menu including waving flags when hovering above them
* Allowed entering and exiting pause in game by pressing the plus button on the wiimote
* Allowed the type of game to be selectable by hovering over the pictures as well as the text
* Changed all selectable text so that they are selectable for the size of the text for the chosen language

v0.4 02/09/08

* Added multiple tile layouts (four to start with) (re-wrote tile engine to handle this)
* Added shuffle option when no more tiles pairs left
* Added an icon and count of the number of available matching tiles during the game
* Made the non-selectable tiles slightly darker that the selectable ones so easier to see
* Added a gong sound to the start of the game
* Added new true type font for all non static text (tile layout names, time in game, etc)

v0.3 24/08/08

* Added two player co-op mode
* Added full set of menus as per new graphics courtesy of DayDreamOz
* Added pause to game mode entered and exited by pressing a pause icon
* New homebrew channel icon by DayDreamOz
* Cleaned up resources better
* Fixed major bugs that was causing game to dump when moving between the game and the menus
* Fixed graphical glitch on startup

v0.2 26/07/08

* Added selected pair fading routine
* Added better font (by making new versions of GRRLib functions) and aligned the text better
* Added music
* Added sounds effects
* Fixed accidental selection of piece below ones just removed
* Was having problems with using modplay and mp3player at the same time so changed to use sndlib and now both music and sound fx working correctly
* cleaned up resources properly when existing back to loader

v0.1beta 30/06/08

* Initial release - Game is playable

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OSW

Wii King
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Heran Bago said:
It's never real mahjong...

lol so true... MahJongg Solitaire eh. Still a great project though!

I figure real MahJongg would be much harder to code.
 

Arm73

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I actually really like mahjong ( or is this one called shanghai ? ) and the one complain I have regarding the abundant handeld version is that usually the screen it's too small and makes an hard game even harder for the tiles are really small.
I'm looking forward to this version, and I will certainly give it a try.

P.S.
Somebody should fix the link to this discussionon the portal, it's misspelled and brings you nowhere.
 

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