D
I think they'll probably release an official version for europe, eventually.powertex said:I gotta say, the G6 team is pretty lazy if they are just gonna use the firmware without making it 100% compatible. Plus these guys have been working pretty hard on it, I wonder if they're gonna get credit for it.
Get skinning peeps!mercenary96 said:Full translated skinpack:
Okay here is the >full translated skin< with the picturefiles and the adobe psd files.
I also translated the error log in this skin now. Have fun creating your own skins
http://rapidshare.com/files/119872827/m3sa...y_mercenary.rar
( new "TrafficShare Download" )
lol...PSP users...halomasta said:There's no real reason why I'm posting this...but...wow.
11gardir said:lol...PSP users...halomasta said:There's no real reason why I'm posting this...but...wow.
wabsta said:ÂÂÂÂ// adjust for padded scanlinesmercenary96 said:I just use irfanview to directly open and save the files, fixed the issues with moonshell skins at any rate.wabsta said:Okay, I've made a skin now.
But when I use makeskin_default.dat, it gives me an error that says "?????????????" cause its in japanese I guess.
So, my skin is screwed. Any way to fix it?
jap i know this error. you have to copy the bmp files in a very strange way. you have to open the original files with ms paint and copy in the contet, for example from photoshop. after saving the file it will work. png's also work when they are from photoshop.
Photoshop everytime saves the bmp's to a totally new file and these new files somehow seem to differ from the original ones, also when they are made with 24 bit.
But paint just copys over the original file and these will work.
Okay, so I just have to open all the BMP's with MS paint, save it, and it should work?
The problem is that Photoshop complies with BMP standards while most programs don't bother to go the "whole shebang" - photoshop uses padded scanlines while most just use the header's width info as the actual size in the file... the thing I found that seems to work well being adding just this single line to the bmp decode
CODE
ÂÂÂÂu16 row_width;
ÂÂÂÂif (bmp->info.bitDepth == 24)
ÂÂÂÂÂÂÂÂrow_width = bmp->info.width *3;
ÂÂÂÂelse
ÂÂÂÂÂÂÂÂrow_width = bmp->info.width;
ÂÂÂÂwhile ((row_width & 3) != 0) row_width++; // photoshop's bmp need this
mercenary96 said:Full translated skinpack:
Okay here is the >full translated skin< with the picturefiles and the adobe psd files.
I also translated the error log in this skin now. Have fun creating your own skins
http://rapidshare.com/files/119872827/m3sa...y_mercenary.rar
( new "TrafficShare Download" )
Preview:
mercenary96 said:you don't need to upload it to megaupload this is a new DIREKTDOWNLOAD just press the link and you will see ^^
MadPerson said:mercenary96 said:you don't need to upload it to megaupload this is a new DIREKTDOWNLOAD just press the link and you will see ^^
link not loading
UPDATE: Sorted
mercenary96 said:MadPerson said:mercenary96 said:you don't need to upload it to megaupload this is a new DIREKTDOWNLOAD just press the link and you will see ^^
link not loading
UPDATE: Sorted
Very well then >>
http://www.megaupload.com/de/?d=PL4PGQHN
xD