Homebrew Looking for portal3DS

  • Thread starter Thread starter JoostinOnline
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@julian20 I recompiled portal3DS with your controls file again. On my New 3DS B/ZR works as a jump and A/ZL works as a grab...

Thank you very much, I was looking for a build that worked well in O3DS and this is the best I've found by far.

BTW, has anyone been able to compile latest portal3DS from sources with latest ctrulib and to get a working build?
 
Thank you very much, I was looking for a build that worked well in O3DS and this is the best I've found by far.

BTW, has anyone been able to compile latest portal3DS from sources with latest ctrulib and to get a working build?
Yes works fine with latest ctrulib
 
No, portal won't compile on latest citrulib, that's why there's a pull request with the needed changes on github.
 
This is a build I made a week ago or so, try it:

http://www.mediafire.com/?7f8td9fb1e1zdwy

Portal 3ds is somewhat unstable, but I've been able to play de levels and the only crashes I've had were restarting the level after triggering a some bug due to "forcing" the portals a little (portals in the edges of walls, etc)
 
This is a build I made a week ago or so, try it:

http://www.mediafire.com/?7f8td9fb1e1zdwy

Portal 3ds is somewhat unstable, but I've been able to play de levels and the only crashes I've had were restarting the level after triggering a some bug due to "forcing" the portals a little (portals in the edges of walls, etc)
Is this for o3ds? Does it crash after placing a portal on level 2?
 

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