Nice. Absolutely no issues at all?i run a 128 gb micro sd
Why do I have to do all of that? I've run GX2 with three generic Sandisk cards, none of which I think are above Class 4 and definitely not with Size 65536, and I've experienced zero issues.There are people here using 256GB cards with no issues. I suspect 128GB is the size vs. cost sweet spot, though.
Regardless of the size, make sure the card is at least Class 10, and format as Allocation Unit Size 65536 using guiformat.
http://www.ridgecrop.demon.co.uk/index.htm?guiformat.htm
Oh, that makes sense. Thanks for the info I'll keep that in mind.It's game specific, depending on how many small files the game uses. Most games would probably be okay with Class 4 and smaller cluster sizes but, for example, Bayonetta 2 suffers from stuttering unless you use 65536.
I'm not disagreeing with you, but I still believe it's something else. My class 10 works the same using 32k and 64k align with bayonetta 2. That said, I haven't tried to repack the files. I believe Bayonetta games also use CPK like Star Fox did? Did anyone ever get to trying out if it helps like Star Fox? Just wondering if you know.It's game specific, depending on how many small files the game uses. Most games would probably be okay with Class 4 and smaller cluster sizes but, for example, Bayonetta 2 suffers from stuttering unless you use 65536.
Setting the cluster size to 64k can make a huge difference in certain games for example on my sd card class 10 32gb that was set to 32k cluster size super Mario 3d land took 10 mins to load to title screen then another 2 mins to load world map then about 1 min to load each level with the same sd card set to cluster size 64k the title screen loads in under a minute the world map in about 10 seconds and each level in about 4 seconds a huge speed increase just by settings cluster size to 64k compared to 32k and that is just one of a good few games I have seen huge reduction in load times in by having a 64k cluster size.I'm not disagreeing with you, but I still believe it's something else. My class 10 works the same using 32k and 64k align with bayonetta 2. That said, I haven't tried to repack the files. I believe Bayonetta games also use CPK like Star Fox did? Did anyone ever get to trying out if it helps like Star Fox? Just wondering if you know.
SM3DW works like that on 32K align for me though. Lol Guess that's why I'm confused why I see no difference. Either way I was more wondering about Bayonetta's stuttering. I end up using the disc like Z:TPSetting the cluster size to 64k can make a huge difference in certain games for example on my sd card class 10 32gb that was set to 32k cluster size super Mario 3d land took 10 mins to load to title screen then another 2 mins to load world map then about 1 min to load each level with the same sd card set to cluster size 64k the title screen loads in under a minute the world map in about 10 seconds and each level in about 4 seconds a huge speed increase just by settings cluster size to 64k compared to 32k and that is just one of a good few games I have seen huge reduction in load times in by having a 64k cluster size.
There are people here using 256GB cards with no issues. I suspect 128GB is the size vs. cost sweet spot, though.
Regardless of the size, make sure the card is at least Class 10, and format as Allocation Unit Size 65536 using guiformat.
http://www.ridgecrop.demon.co.uk/index.htm?guiformat.htm
What games are you trying to load? Check the compatibility list to make sure they actually work.Ok I set up everything but when I try to launch a game it loads and goes to a black screen
It's Splatoon so it should work.What games are you trying to load? Check the compatibility list to make sure they actually work.