I'm not sure if Loadiine is compatible with tiramisu as it's so old. One thing you could try is launching mocha CFW first then launching Loadiine and see if that works.Tried to launch Loadiine GX2, got this message. What should I do ?
I have Tiramisu, ver. 5.5.5 E, Loadiine GX2 being in <wiiu/apps/>. I deleted <www>.
Okay ! I'm gonna try that once I get back to my console !I'm not sure if Loadiine is compatible with tiramisu as it's so old. One thing you could try is launching mocha CFW first then launching Loadiine and see if that works.
Tried, didn't work. Still same message.I'm not sure if Loadiine is compatible with tiramisu as it's so old. One thing you could try is launching mocha CFW first then launching Loadiine and see if that works.
What version of Loadiine are you currently using?Tried, didn't work. Still same message.
What version of Loadiine are you currently using?
Ive always found this exploit pointless, why install cfw and an app to play backups, when said game can be installed as uTick and require no mods or cfw to run and play.Hi Anybody working on Loadiine GX2 lately under Tiramisu and Aroma? The tool is still very useful for owners of muliple wiiU......
Maybe because if you have a wiiU, made back up on one hardrive, and you wiiU get screwed, in my case If I have 10 game like Project Zero Maiden of Black Water in size on my Sdd, I would be able to use the Sdd on the other wiiU and your drive won't work on another? Also, I can take the ssd at my friend with a wiiU at his place and play the games if his wiiU is hacked and not you? The Advantage is size and portability (also, in terms of speed, SSd have greatly improved).Ive always found this exploit pointless, why install cfw and an app to play backups, when said game can be installed as uTick and require no mods or cfw to run and play.
I was just following the most up-to-date soft-mod guide I could find, and it linked to Loadiine.Why are you using loadiine to play wii u game in the year 2014? Anyway the game is on Nusspli and work perfectly fine, also full set of wii u eshop in wup format is already on archive.
I hope you're not still on CBHC or haxchi. Because I'm not sure if Nusspli will work on them anymore.I was just following the most up-to-date soft-mod guide I could find, and it linked to Loadiine.
I'll try out Nusspli this weekend.
Tiramisu.I hope you're not still on CBHC or haxchi. Because I'm not sure if Nusspli will work on them anymore.
replying to hella old post ik, but do you think this would work with cemu 2.6?Hi everyone
I pushed a fix for games which use startup arguments.
You can see these arguments in the cos.xml.
Only 4 games are known to us which use them.
Call of Duty: Ghosts, Call of Duty: Black Ops 2, Just Dance 4 and Just Dance 2014.
This is an example from Call of Duty: Ghosts:
Code:<argstr type="string" length="4096">iw6_cafef_launcher.rpx +eu_engfrger +disc</argstr>
Just Dance 4 is playable after this fix.
Just Dance 2014 only uses them to disable some debug stuff which we can't see.
The Call of Duty games were only playable in single-player mode and they still crash when you try to launch the multi-player mode from the main menu.
BUT there is a way to start the multi-player mode directly now by adding a startup argument!
For Call of Duty: Ghosts, edit the cos.xml and add +squadVsSquadMode or +aliensMode to start each mode directly.
The result for squadVsSquadMode would be:
Switching game modes will still crash this game and the Home Button is disabled in the MP mode, so you will have to restart the Wii U after playingCode:<argstr type="string" length="4096">iw6_cafef_launcher.rpx +eu_engfrger +disc +squadVsSquadMode</argstr>
For Call of Duty: Black Ops 2, the multiplayer mode start argument is +zm .
The result would be:
Code:<argstr type="string" length="4096">t6_cafef_launcher.rpx +noe +disc +zm</argstr>
If you find other games that work after this fix, let us know =