Hacking Loadiine GX2

  • Thread starter Cyan
  • Start date
  • Views 2,487,790
  • Replies 6,197
  • Likes 132

k00lie

Member
Newcomer
Joined
Jan 17, 2016
Messages
9
Trophies
0
Age
49
XP
43
Country
is anyone having problems with donkey kong tropical freeze i have 30 games on sd card all work apart from this on!
it worked fine before running gx2 any advice?
 

FunThomas

Well-Known Member
Member
Joined
Jan 10, 2016
Messages
652
Trophies
0
XP
2,016
Country
Gambia, The
is anyone having problems with donkey kong tropical freeze i have 30 games on sd card all work apart from this on!
it worked fine before running gx2 any advice?

tried the donkey kong tropical freeze EUR version and its works using the latest loadiineGX Beta which also works with splatoon
 

Azel

Well-Known Member
Member
Joined
Dec 16, 2014
Messages
632
Trophies
0
Age
41
XP
656
Country
France
I have problem to load Splatoon Euro release.

The Loadiine_GX BETA with SD mode dont work with:
- pwsincd: http://www.wiiubru.com/532.html

When load the kernel & GX_Loadiine link,it hangs.

With Loadiine_GX v1.0 i have no problem with exploit,
http://yandere.dance/wiiu/
But Splatoon EURO freeze with black screen.
Mii mode & Unique save mode.

FW 5.3.2 E
SD mode hasn't been ported yet to the latest beta that added support for Splatoon.
Is there a quick way to get covers for eshop games and vc/n64/snes games to show up?
Also, the games currently just have the name of the game as the folder, so obviously aren't showing up and will require renaming to add the [xxxxxx] at the end of each. Is there a method someone could recommend that will save me manually renaming each?
After viewing http://www.gametdb.com/WiiU/Stats am I reading it right that there are already eshop/vc games available? So I would be best matching these titleids correct?
nope

as for DKTF eur works fine for me, sorry :\ (do you have the meta folder and the latest update ?
 

geheim

Well-Known Member
Member
Joined
Jan 4, 2013
Messages
272
Trophies
0
XP
1,256
Country
Germany
Does anyone know why the seperate games (Bowling, Golf etc.) in Wii Sports Club are all blocked in Mii Maker Mode??
Thanks for your great work dimok, Loadiine really is a fantastic application :)
 

Maschell

Well-Known Member
Member
Joined
Jun 14, 2008
Messages
1,096
Trophies
2
XP
4,726
Country
Germany
Hey!
At the moment I'm implementing a file replace/update merger feature. This way the actual game folder will be clean and the updates goes into a new folder
Current folder structur:

Code:
SD:/wiiu/games/Super Mario Maker [AMAE01]/code
SD:/wiiu/games/Super Mario Maker [AMAE01]/content
SD:/wiiu/games/Super Mario Maker [AMAE01]/meta
SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/code
SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/content
[SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/meta]

It will scan the the code and content folder and prefer using the files of these folders. Currently this is experimental and you can only use one folder ("folder"). My plan is to allow to choose between serveral folder. Then you could change between mutiple updates or make custom version from the game like Riivolution (for wii).

I dont know how the saves should be handled. Maybe a save for each update version? Make it chooseable? When somebody has an idea, please post it :D

If someone want to test the feature, you can PM me. I don't know if I broke something, so it would be cool if some people can test it ^^
 

europat

Well-Known Member
Member
Joined
Feb 28, 2015
Messages
116
Trophies
0
XP
1,530
Country
Canada
I used to have problems lately to play DKC Tropical Freeze in Loadiine v.4 and it was working before, the only thing I did to correct the problem is to rename the rpx file name to 4 characters only... dunno why, was supposed to support any length, but this worked for me.

Loadiine were saying to me "can't launch the game", and after several tries, had a code errors page..
 
Last edited by europat,

WiiuGold

Well-Known Member
Member
Joined
Jan 5, 2015
Messages
902
Trophies
0
XP
1,471
Country
United States
Hey!
At the moment I'm implementing a file replace/update merger feature. This way the actual game folder will be clean and the updates goes into a new folder
Current folder structur:

Code:
SD:/wiiu/games/Super Mario Maker [AMAE01]/code
SD:/wiiu/games/Super Mario Maker [AMAE01]/content
SD:/wiiu/games/Super Mario Maker [AMAE01]/meta
SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/code
SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/content
[SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/meta]

It will scan the the code and content folder and prefer using the files of these folders. Currently this is experimental and you can only use one folder ("folder"). My plan is to allow to choose between serveral folder. Then you could change between mutiple updates or make custom version from the game like Riivolution (for wii).

I dont know how the saves should be handled. Maybe a save for each update version? Make it chooseable? When somebody has an idea, please post it :D

If someone want to test the feature, you can PM me. I don't know if I broke something, so it would be cool if some people can test it ^^

That is Nice :) I like to keep my games Clean. Hope it works !!!
 

fiveighteen

Distractible Dabbler
Member
Joined
Jun 30, 2008
Messages
1,768
Trophies
2
XP
1,930
Country
United States
I bought that 42USD bundle for all the SSBU DLC fighters for 3ds and WiiU. I'd really like to use them on WiiU as well. I had a bit of a derp moment when I purchased it and forgot about the loadiine DLC issue.
This is the most bass ackwards thing I've seen all day. You didn't want to buy SSB (which can be used to increase Loadiine compatibility) but you shelled out $42 for DLC (which you could unlock for free with RAM editing)? Lol. Hopefully full DLC use will be eventually figured out in Loadiine.

How do I get the little icons to appear in grid mode? I got the covers to load for all, but only Art Academy works in grid mode. Does it read from the Meta folder? That's the only game that actually has that folder.
Yes, you're right, it reads the icon TGA from the meta folder.
 

jrum178

Well-Known Member
Newcomer
Joined
Nov 22, 2015
Messages
49
Trophies
0
Age
37
XP
155
Country
United States
This is the most bass ackwards thing I've seen all day. You didn't want to buy SSB (which can be used to increase Loadiine compatibility) but you shelled out $42 for DLC (which you could unlock for free with RAM editing)? Lol. Hopefully full DLC use will be eventually figured out in Loadiine.

Yes, you're right, it reads the icon TGA from the meta folder.

I already purchased SSBU when I bought my WiiU, but my 2yo broke it. And the dlc is for both consoles. I figured it had something to do with the meta.
 
  • Like
Reactions: fiveighteen

coke666

Active Member
Newcomer
Joined
Nov 10, 2014
Messages
44
Trophies
0
Age
31
XP
412
Country
Brazil
Devil's Third works with GX2?

Can't launch the game :(
Miimaker mode, other games works fine and it's the first time I'm trying to play
 

Se7ensinsMods

Well-Known Member
Newcomer
Joined
Jan 19, 2016
Messages
87
Trophies
0
Location
American Muscle
XP
173
Country
United States
301954-LoadiineGX2_v1.0_DesignGrid2_small.png
I was wondering if this could work by changing the wii u background theme. if it does i would like to work on something without using kernel or iosu. like they do on xbox 360 or ps3.
 
Last edited by Se7ensinsMods,

piratesephiroth

I wish I could read
Member
Joined
Sep 5, 2013
Messages
3,453
Trophies
2
Age
103
XP
3,234
Country
Brazil
Hey!
At the moment I'm implementing a file replace/update merger feature. This way the actual game folder will be clean and the updates goes into a new folder
Current folder structur:

Code:
SD:/wiiu/games/Super Mario Maker [AMAE01]/code
SD:/wiiu/games/Super Mario Maker [AMAE01]/content
SD:/wiiu/games/Super Mario Maker [AMAE01]/meta
SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/code
SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/content
[SD:/wiiu/games/Super Mario Maker [AMAE01]/updates/latest/meta]

It will scan the the code and content folder and prefer using the files of these folders. Currently this is experimental and you can only use one folder ("folder"). My plan is to allow to choose between serveral folder. Then you could change between mutiple updates or make custom version from the game like Riivolution (for wii).

I dont know how the saves should be handled. Maybe a save for each update version? Make it chooseable? When somebody has an idea, please post it :D

If someone want to test the feature, you can PM me. I don't know if I broke something, so it would be cool if some people can test it ^^
If you could add support for DLC too, that would be amazing.
 

Clawrius

Active Member
Newcomer
Joined
Jan 14, 2016
Messages
31
Trophies
0
Age
35
XP
107
Country
How are you guys getting SNES/GBA injects to show up in the menu? Mine are missing a title ID in the folder name which I'm sure is the issue, but what title ID should I be giving them? Is there a site out there like http://wiiubrew.org/wiki/Title_database with the VC ID's?

You can use any 6-character title, ex VC0001, VC0002, VC0003. If you want to use 3D-covers you have to name them with the same IDs.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • The Real Jdbye @ The Real Jdbye:
    @SylverReZ if you could find a v5 DS ML you would have the best of both worlds since the v5 units had the same backlight brightness levels as the DS Lite unlockable with flashme
  • The Real Jdbye @ The Real Jdbye:
    but that's a long shot
  • The Real Jdbye @ The Real Jdbye:
    i think only the red mario kart edition phat was v5
  • BigOnYa @ BigOnYa:
    A woman with no arms and no legs was sitting on a beach. A man comes along and the woman says, "I've never been hugged before." So the man feels bad and hugs her. She says "Well i've also never been kissed before." So he gives her a kiss on the cheek. She says "Well I've also never been fucked before." So the man picks her up, and throws her in the ocean and says "Now you're fucked."
    +2
  • BakerMan @ BakerMan:
    lmao
  • BakerMan @ BakerMan:
    anyways, we need to re-normalize physical media

    if i didn't want my games to be permanent, then i'd rent them
    +1
  • BigOnYa @ BigOnYa:
    Agreed, that why I try to buy all my games on disc, Xbox anyways. Switch games (which I pirate tbh) don't matter much, I stay offline 24/7 anyways.
    +1
  • AncientBoi @ AncientBoi:
    I don't pirate them, I Use Them :mellow:. Like I do @BigOnYa 's couch :tpi::evil::rofl2:
    +1
  • cearp @ cearp:
    @BakerMan - you can still "own" digital media, arguably easier and better than physical since you can make copies and backups, as much as you like.

    The issue is DRM
    +1
  • cearp @ cearp:
    You can buy drm free games / music / ebooks, and if you keep backups of your data (like documents and family photos etc), then you shouldn't lose the game. but with a disk, your toddler could put it in the toaster and there goes your $60

    :rofl2:
  • cearp @ cearp:
    still, I agree physical media is nice to have. just pointing out the issue is drm
    +1
  • rqkaiju2 @ rqkaiju2:
    i like physical media because it actually feels like you own it. thats why i plan on burning music to cds
  • cearp @ cearp:
    It's nice to not have to have a lot of physical things though, saves space
    +1
  • AncientBoi @ AncientBoi:
    Nor clothes 🤮 . Saves on time, soap, water and money having to wash them. :D
  • SylverReZ @ SylverReZ:
    @rqkaiju2, Physical media is a great source for archiving your data, none of that cloud storage shiz.
    +1
  • AncientBoi @ AncientBoi:
    [squeezes @SylverReZ onto a physical media, then archives you in my old stuff box] :tpi::rofl2::tpi:
    +1
  • BakerMan @ BakerMan:
    guys, should i change my pfp to one of these or keep it the same?
    iu

    iu

    (i guess i could change it to one of my other pfps too, but i just want to see what you guys think first)
  • SylverReZ @ SylverReZ:
    @BakerMan, Up to you.
  • BakerMan @ BakerMan:
    smug sonic time lmao
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Chronic The HempHog
  • SylverReZ @ SylverReZ:
    C64 had some great demos.
    SylverReZ @ SylverReZ: C64 had some great demos.