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Oh, i doTry to tell that to the people who praise Loadiine.

Oh, i doTry to tell that to the people who praise Loadiine.

I hear you, I just don't think they know what they are doing.Try to tell that to the people who praise Loadiine.
I think they are way too afraid of bricks and go to the way safer options when in reality we have only had a handful of bricks caused because of experimental stuff and like 2 of them because of 100% user stupidity, and that's nothing coming from the Wii scene where a simple wad could brick your entire system.I hear you, I just don't think they know what they are doing.
Hardcore *corp user here, yes it was safe if you knew what you were doingSo if people come around crying how "Easily" you can brick your Wii U with Rednand, Sigpatched sysnand and other stuff then go back to 2009 and try to install something like CiosCorp or Darkcorp on your Wii and then we'll talk about risky stuff.
why not using the hombrew channel + wiiload for testing .rpx filesHonestly, the ONLY reason I would even think of using Loadiine anymore, was as a quick way to test an rpx build of an installable channel I was working on, but honestly, it's just as fast to just install the newer test version with wup installer ...
Why people still use it for games, I'll never understand.
You can install games on a RGH in GOD format as if they were legitimately installed from XBL (just like we do here with WUPinstaller), But the majority of the RGH scene prefer using extracted to fat32 hdd in FSD/AURORA/XEX MENU with custom box art displayed & so on (similar to loadiine, but with sd card ATM). Same in the PS3 scene with multiman, People love having backup loaders & the custom stuff that come with it.

How will I test the content and meta folders or the xml files that way?why not using the hombrew channel + wiiload for testing .rpx files?

makecfmasterHow will I test the content and meta folders or the xml files that way?![]()
So basically you use loadiine because you hoard illegal games that you might never play?Loadiine don'tall 700+ eshop games can fit right on my usb fat32
156 games on wiiu menu
for wiiu games !

Say what now? Re-read our conversation.makecfmaster
BTW, he could use more than one USB to do the same thing with them installed on the USB. If you plug in another Wii U USB formatted drive and then go to drive management, you can pull out the current one being used by the system without it crashing, and the Wii U will start using the other one. So he could get almost all of them on just two USB drives, or if he had to have the really shitty games, three USB drives. He's also just being a penny pincher if he can't afford three USB drives to pirate every single game.So basically you use loadiine because you hoard illegal games that you might never play?
Very good reason to use loadiine.
/s

You have an RPX, meta, and content, if you want a way to run it besides Loadiine or whatever the fuck, makecfmaster. I gave you the SDK docs user/pass right? Search makecfmaster on there.Say what now? Re-read our conversation.

Uhm, I do have a way of running it, by installing it to the NAND. I just said that Loadiine COULD be used to test a homemade app quickly, that was all. Hence the reason I don't understand why people still use it.You have an RPX, meta, and content, if you want a way to run it besides Loadiine or whatever the fuck, makecfmaster. I gave you the SDK docs user/pass right? Search makecfmaster on there.
Instead of loading from content, you can load from SD, the meta files can be previewed on PC (sound + boot movie aren't even used on loadiine), and I personally never changed any of the app/cos values that will be actually used in loadiineHow will I test the content and meta folders or the xml files that way?![]()
