Homebrew Homebrew game GTA: Chinatown Wars - Switch port

  • Thread starter Thread starter Nagaa
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Woah... usually I prefer my stuff a little bit more baked, but hey its your project, so you call the shots:yayswitch:
I don't want to waste my time on an already available game on switch
The source will be there, so maybe someone will be interested in improving it
 
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I don't want to waste my time on an already available game on switch
The source will be there, so maybe someone will be interested in improving it
Thank you! I'll be looking forward to the source code. That alone would already help a lot, even if it's not in an ideal state yet.
 
Could not find
game.pak.
check your data files.

Press A to exit

But i have game.pak inside the folder
Solved
 
Last edited by mariioo35,
Because this game is hard capped at 30 FPS on every platform. Try to unlock framerate and game speeds up.
unfortunately fpslocker doesn’t work in this game, because it’s a homebrew … It needs to be fixed inside code by patch or … i hope maybe it can be done with settings?
 
How does this run compared to emulation via OpenGL PPSSPP nro?

CPU and GPU util seems to be lower (Edit: will need to figure out if it would be even possible to migrate my save)
 
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How does this run compared to emulation via OpenGL PPSSPP nro?

CPU and GPU util seems to be lower (Edit: will need to figure out if it would be even possible to migrate my save)
might try Vulkan instead of opengl depends how it works better.
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Feel like that GTA - Chinatown Wars DS is original then GTA - Chinatown Wars Remastered PSP and GTA - Chinatown Wars Definitive Android does that look right?? :rofl2:
But I liked it
 

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