<!--quoteo(post=3483188:date=Feb 27 2011, 09:23 PM:name=Blaze163)--><div class='quotetop'>QUOTE(Blaze163 @ Feb 27 2011, 09:23 PM) <a href="index.php?act=findpost&pid=3483188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[...]<strike>wierd</strike><b>weird</b>[...]<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=3483573:date=Feb 28 2011, 12:27 AM:name=Cuelhu)--><div class='quotetop'>QUOTE(Cuelhu @ Feb 28 2011, 12:27 AM) <a href="index.php?act=findpost&pid=3483573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Final Fantasy X is the only one that come to my mind. I couldn't stand the voice acting, it's terrible! Played it for like 10 minutes.<!--QuoteEnd--></div><!--QuoteEEnd-->
BUT at least it gave us the absolutely hilarious laughing scene!
<!--quoteo(post=3484193:date=Feb 28 2011, 09:52 AM:name=ThetaSigma10)--><div class='quotetop'>QUOTE(ThetaSigma10 @ Feb 28 2011, 09:52 AM) <a href="index.php?act=findpost&pid=3484193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't get all this hating on XII/XIII! They were both good games (even if XIII wasnt the best), they were just different from what people are used to. And you hate them for trying new things? I don't. XII was my favorite, because the gameplay was so fresh, and the open world was fantastic. Sure Vaan was an annoying twat and Penelo annoyed the crap outta me, doesn't make it a bad game. the other characters/story/music made it all better. Maybe Nobuo had some great (bloody hell they were good) songs in the earlier games, but Hitoshi was new, and I liked his style a lot TBH.
XIII's menu system really wasnt that hard at all, it just had quite a few elements to it. I had a hang of it after a short period of time. The story isnt fantastic, but it wasnt terrible. But the scenery was FANTASTIC, and I fell in love with that battle system, even if only one character could be controlled in a battle. The paradigm system was brilliant
Sure, the earlier games are great, but they are just great in different ways. Don't inflict your opinions upon others. I'm playing through XII for a second time at the moment, and i still love it.
also, LOL XIV
/rant<!--QuoteEnd--></div><!--QuoteEEnd-->
Sakimoto also composed for FFT and FFTA so he wasn't new, really.
<!--quoteo(post=3484250:date=Feb 28 2011, 10:55 AM:name=Raiser)--><div class='quotetop'>QUOTE(Raiser @ Feb 28 2011, 10:55 AM) <a href="index.php?act=findpost&pid=3484250"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm not hating on the game for being different from the others- rather I think it was a good effort by SE to try something fresh.
It's just that... the open world, I found, made the gameplay too slow.
And the Gambit system? I know you aren't forced to use it, but it made the game way too easy.
I guess the style too. The environments seemed so "old-fashioned".. just wasn't used to it I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you thought travelling the world was slow (even though you had the orange crystals, chocobos, airports and the Strahl), you should play the IZJS version which allows you to press a button and make everything go twice as fast. So long, arduous tedious foot travelling!
<!--quoteo(post=3484253:date=Feb 28 2011, 11:00 AM:name=naglaro00)--><div class='quotetop'>QUOTE(naglaro00 @ Feb 28 2011, 11:00 AM) <a href="index.php?act=findpost&pid=3484253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->People play the newer FF's so they can 'relive the experience with past FF's' with new story lines and crap like that.
It's just that the transition phase between FFX and FFXII was too fast.<!--QuoteEnd--></div><!--QuoteEEnd-->
But... the new FF games are vastly different than the olders ones.
Unless you meant that as in "reliving the experience with past FF games anew after thinking the new ones are crap".
<!--quoteo(post=3484281:date=Feb 28 2011, 11:23 AM:name=Blaze163)--><div class='quotetop'>QUOTE(Blaze163 @ Feb 28 2011, 11:23 AM) <a href="index.php?act=findpost&pid=3484281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Then allow me, a life-long Final Fantasy fan, to explain exactly why I thought they were both absolute turd on a stick.
FFXII
- Story was completely uninteresting. Too much focus on politics and I never felt like I had any impact on the world as a whole, I was merely surviving it. I get enough of that feeling in reality.<b>Matsuno's stories are like that. Deal wiith it. See FFT and TO.</b>
- Summons were utterly useless, often getting killed within seconds of spawning. What's that all about?<b>They've never been too useful anyway. Except for maybe VIII where summoning them was like using a human shield and X. Not even in IX where they're more important to the plot than in any other FF game were they useful.</b>
- Characters were entirely forgettable. Balthier had a few good character traits and deserves a better game, but the others were so bad I just didn't care what happened to them.<b>Did you really not care about what happened to Fran? Really? <img src="style_emoticons/<#EMO_DIR#>/smileipb2.png" style="vertical-align:middle" emoid="
" border="0" alt="smileipb2.png" /></b>
- Open world was a nice idea, but it felt like an MMO trying to be single player. Trying to have one's cake and eat it, in my opinion. You're either one thing or the other.<b>Agreed. But some people like big MMO like worlds, like me!</b>
- Pacing was poor, the action seemed to just start getting going then grind to a halt to go questing for new licenses because the enemies in the next area suddenly gain the ability to chew my face off without warning. See previous comment regarding summons being useless.<b>Really? I never had that problem. Save for when I tried to kill hunts out of my league. I bet you did that too.</b>
- Using the flashy special moves drains your entire MP guage, leaving you unable to effectively heal. That's just stupid. There's a good reason why the Limit Break has always had its own <strike>guage</strike><b>gauge</b>.<b>Luckily the IZJS version fixes that. Separate MP and Mist gauges <3.</b>
FFXIII
- Once again the story had no sense of scale. I was merely surviving the world, not altering it in any way. It was so convoluted and confusing that you need to break game flow to read through the bloody cliffnotes every now and then. You're supposed to weave the info into the narrative, not make us do extra research. Piss poor story telling on every level.<b>You know, a lot of people found it easy to understand without reading the datalog... Maybe you just were concerned about other things in your life to fully pay attention to the plot.</b>
- Characters outright saying 'I am now a totally different person following this sudden out-of-the-blue epiphany' which to me is the mark of bad design. Lightning's sudden change was just painful to watch.<b>FFVII's Cloud, VIII's Squall and X's Yuna had this too. It seems to be a common thing in games with CA by Nomura.</b>
- Characters which wouldn't have been missed if entirely absent. Seriously, what in the grand scheme of things do a lot of the characters add to the overall plot? Hope, Sahz, etc. Lightning and Snow are questing to save Sarah, I guess. Vanille and Fang are looking for some kind of personal redemption after their last Focus, fair enough. So...why were the other two there? What would have been different about the story if they'd been cut? Nothing, as far as I can tell. They have their brief moments and other than that they're utter wastes. Hope's quest for revenge comes to nothing, and Sazh's quest for his son added basically nothing to the overall story.<b>Sazh had his to son to save, what's more powerful than that? And Hope wanted to beat Snow up. </b>
- I've seen 2D platformers less linear than this. That's just awful. And don't start about the plains on Gran Pulse later in the game. You get a bunch of 'kill this' missions in a field, nothing more. No freedom there, just chores. It just seems open compared to the corridor-o-thon of the rest of the game, it's still nothing compared to the freedom from previous games.<b>Freedom? They had none! Well, save for XI and X-2. They're all linear, only XIII hides it less so.</b>
- Battles didn't have me on the edge of my seat at all because I felt like I only had a minimal impact on the results. There's no sense of danger, or the empowerment that gets you beyond that danger because you can't progress very far in the Crystarium until you pass checkpoints. The best abilities in the game arrive far too late to be of any real use. I felt like I was just sitting back and watching someone else have all the fun.<b>If you didn't change paradigms often then you'd have died. Is that not enough impact for you? I mean the AI doesn't switch paradigms by itself.</b>
- Whose side was I on the whole time? Am I the good guys or the bad guys? I've finished the game (finally decided to finish it last night instead of starting Killzone 3) and I still don't know what the fuck happened.<b>The good guys. Is that not clear? Orphan was harvesting souls to be reunited with the Maker. That's pretty fucked up.</b>
OK, so they may not be the worst games of all time, but they do make my list of the biggest disappointments of all time. They remind me of the first Final Fantasy movie, Spirits Within. It's an ok film when you judge it on its own merits, by no means great but at least adequate, but when you put the Final Fantasy label on it you expect better. That sums up 12 and 13 quite nicely for me.
As for FF14, give me a fuckin' break. I played FF11, it was great, although I did tire of it eventually. How could they ever release a game in such piss-poor condition? It's beyond awful.<!--QuoteEnd--></div><!--QuoteEEnd-->
Also, regarding your comment regarding flashiness in XIII's battles. What. The. Hell.
They were the flashiest of them all!
And as for my own least favorite game(s), all FPSs. Save for the ones made by Valve and SE.