Lead Game Designer talks Gamasutra about GOW: Ascension

Discussion in 'User Submitted News' started by Hyro-Sama, Oct 9, 2012.

  1. Hyro-Sama
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    Member Hyro-Sama I'm from the fucking future.

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    The lead designer for God of War: Ascension, Mark Simon, sat down with Gamasutra to discuss some of the challenges facing the development of the new installment. He stated that the focus of the game will be to make Kratos more human throughout all aspects of the game, giving the player a greater sense of accomplishment during gameplay, and having the gameplay steer away from the spam factor as well as a multitude of other areas that the new installment will address. You can read the entire interview and get the full details at Gamasutra.





    :arrow:Gamastura
     
  2. emigre

    Member emigre Has complex motives

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    Make Kratos more human? Is he going too express emotions which differ from vengeful anger?
     
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  3. Hyro-Sama
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    Member Hyro-Sama I'm from the fucking future.

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    They want make Kratos seem more heroic and a person who overcomes adversity similar to the Rocky Balboa principle instead of him being a rage monster whose invincible.
     
  4. narutofan777

    Member narutofan777 GBAtemp Advanced Fan

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    I'm tired of this prequels to prequels thingymajig.
     
  5. Gahars

    Member Gahars Bakayaro Banzai

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    This is probably a good idea. Kratos in the first God of War was actually somewhat sympathetic and pitiable... as the sequels rolled along, he became more and more tiring. You can only indiscriminately slaughter so many classical Greek figures before it just gets tiring.
     

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