The lead designer for God of War: Ascension, Mark Simon, sat down with Gamasutra to discuss some of the challenges facing the development of the new installment. He stated that the focus of the game will be to make Kratos more human throughout all aspects of the game, giving the player a greater sense of accomplishment during gameplay, and having the gameplay steer away from the spam factor as well as a multitude of other areas that the new installment will address. You can read the entire interview and get the full details at Gamasutra.
Gamastura