For N64 and Gamecube it is a no brainer, Lakka/Ubuntu will outperform Android every day of the week. Android does have Drastic though, so 2DS is going to be better until it becomes open source. I am also curious to see how well DamonPS2Pro runs. Android has the bonus to easily sync bluetooth wireless controllers and play dock aswell as portable, sadly lakka is handheld only, and Ubuntu you have to remove joycons every time to sync them which is a right PITA. However when your playing emulators in Lakka/Ubuntu, you don't have to look at some ugly button layout covering your screen, and you can actually use the joysticks unlike Android.
Very interesting points. Thanks for sharing. I think I'm going to jump in and have a go with Ubuntu. Are you able to elaborate on the resyncing though? When do the controllers need to be resynced? Is it just on boot? or some other situation?
This^Lakka is the best for N64, but you should use a payload injector as well as auto rcm. Just be aware its handheld only and doesn’t support sleep, so that’s why you’ll want a payload injector + auto rcm so you can quickly boot back into it.
L4T Ubuntu doesn’t even work with N64 anymore form last time I tried (I’m not sure if it ever did, it doesn’t seem to build any N64 cores successfully) and comes with its own set of headaches.
Android is a process to setup and requires the most tinkering with as well as a independent SD card IIRC. Maybe the pie update will improve this, but unless docked is important to you Lakka Is a better choice. Some people really like it, but for raw performance Lakka beats it in N64 with no need to find the “just right” settings, but it’s a bit better the HOS. There’s reasons to use it, but I never found it to be worth it persoanllly.
With all that said, HOS runs N64 really well. There’s just a handful of games that don’t run full speed. It’s worth using overall unless your playing one of the more demanding N64 titles.
Half the reason lakka runs mupen64 slightly better off the bat, is because the core is fairly dated and doesnt target very accurate emulation.
Also doesnt support larger n64 texture packs so some games dont have the options to look as good visually. It doesnt matter in handheld as much though.
You can run the most demanding games on android fullspeed without needing to overclock if you have half a brain, and lakka in the latest official update ocarina of time is broken, majoras mask broken, conkers broken.
The update before that yoshis story was broken.
N64 emulation is definately not better in lakka. Banjo tooie constantly stutters.... even with good fps.
I used lakka constantly a year ago when travelling, the standalone mupen > than retroarch mupen in general.
If developers cared as much for updating lakka as mupen64fz creator cared about updating his product, maybe?? But in its current state lakka has so many more problems.
The fact its limited to 1 ancient gliden64 plugin, when mupen64 fz lets you choose between 3 current plugins gliden64, glide, rice, says enough. Emulators like mupen64plus and ppsspp will never be as good running from retroarch, as their standalone versions.
The fact that linux is a very marginally better front end for emulation doesn’t exist when you compare the standalone to retroarch.
there might be something in here worth reading, but you’re wrong about a lot of stuff. Here’s some corrections for anyone reading this thread:
Lakkas May 2020 build runs a version of the N64 MupenPlusNext that is one behind The current stable version, and has better compatibility then the most to date version as the newest one has some confirmed regressions. It’s very up to date, stable and arguably better.
gliden64 Isn’t ancient, it’s actually the only remaining video plugin that is still updated and maintained apart from angry lion, which only targets PCs for now so it’s not relevant.
Glide and rice aren’t supported anymore full stop, and aren’t included in retroarch because of this. They’re only in mupenFZ because their fast because of how old they are and let’s them target low spec hardware
with all that said, HOS is almost always the right choice. Lakka is better for some problem games and android works but isn’t worth the setup, troubles and dedicated SD card for most people to play the 6 or so games that don’t work smoothly in HOS
bud i didnt say gliden64 was ancient, i said the official lakka core is. and the unofficial build doesnt use the most modern cores, it is built on what is available that has been ported. They still have large problems. Parrallel doesnt work all.
You pretty much base your android experience on running one game goldeneye. Which actually runs fine. Horizon isnt the best option really, every update brings fixes but creates more problems for other games. The best overall coverage for games is android and considering the visual improvements and extra features the standalone emulator offers it isnt hard to choose. You literally have spent zero time testing more than one game in android(goldeneye), my comments are littered throughout the entire lakka forum. The os isnt perfect, joycons dont have the same analog, and every now and then on boot the system interface lags. But once your emulating it is better. I can 100% find you games that wont work in retroarch on mupen, on lakka and horizon. I know banjo had problems on horizons latest update, large problems. I challenge you to find these in androids mupen standalone, on any game.
If you know how to actually repartition an sd card it really isn’t a “dedicated” sd card either. You can put whatever you want on it.
You very clearly find android tedious, and i get it. But it doesn’t change the facts. I would much rather everything emulation worthy was superior in horizon, but it isn’t. I dont like using ubuntu much,
but dolphin emulation is always going to be superior on it, arguing it isnt wont change much.
andThe fact its limited to 1 ancient gliden64 plugin
lakka runs mupen64 slightly better off the bat, is because the core is fairly dated and doesnt target very accurate emulation.