1. derpness334

    derpness334 Member
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  2. libertyernie

    libertyernie GBAtemp Regular
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    Here's a modified version of the Classic Controller patch that uses B for inhale and A for jump. (That's the default setting in Kirby Star Allies and I got used to it.)

    Code:
    SUKE01
    Kirby's Return to Dreamland
    
    Classic Controller (requires MF patch) [crediar] - B/A style v2 [libertyernie]
    C206BA44 00000023
    7C0802A6 80B50060
    48000041 80950000
    7CA52378 90B50000
    80B50064 4800002D
    80950004 7CA52378
    90B50004 80B50068
    48000019 80950008
    7CA52378 90B50008
    7C0803A6 4E800020
    38C00000 70A40800
    2C040000 41820008
    60C68000 70A42000
    2C040000 41820008
    60C60800 70A40200
    2C040000 41820008
    60C60800 70A40040
    2C040000 41820008
    60C60200 70A40010
    2C040000 41820008
    60C60100 70A40020
    2C040000 41820008
    60C61000 70A40001
    2C040000 41820008
    60C60002 70A40002
    2C040000 41820008
    60C60008 70A48000
    2C040000 41820008
    60C60004 70A44000
    2C040000 41820008
    60C60001 70A40400
    2C040000 41820008
    60C60010 70A41000
    2C040000 41820008
    60C61000 7CC53378
    4E800020 00000000
    041ABD10 60000000
    041ABD84 38600000
    *Kirby Star Allies layout, L/R:block, Y:drop power B:inhale/power A:jump
    EDIT 7/21/18 - changed "drop power" from X to Y

    Sorry, no ZL/ZR (I don't know what value to edit to add more button mappings, and I decided to keep L/R since I usually use a regular Classic Controller.)

    Also looks like if you use MinimaLauncher, the gameconfig.txt for Kirby's Return to Dream Land is included and you don't need it on your SD card.
     
    Last edited by libertyernie, Jul 21, 2018
  3. FancyNintendoGamer567

    FancyNintendoGamer567 GBAtemp Maniac
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    For anyone too lazy to make a GCt with the Gamcueb Support (V2) code, here's one.
     

    Attached Files:

  4. Waveracer

    Waveracer GBAtemp Regular
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    Let's see if somebody can help me. I am trying to use the classic controller and the GameCube controller to work with this game and I can't get any of them to work. I downloaded the files mentioned on this thread but I don't know exactly which ones to download, where to paste them and what the contents should be, because everyone mentions different ones and the person who explained a bit more one of the files is not available. So I found out that if you click Settings when launching a game on USB Loader GX there is an Ocarina Menu where to download and activate directly the cheats and I tried that. I launched the game but the classic controller still doesn't work. However, I've never activated any cheats before and I don't know if I'm skipping any steps. Also, the cheat says "requires MF patch"?

    EDIT (solved):

    OK, I think it's working now, I'll double check just in case and I'll try the same for Donkey Kong Country Returns. For those with problems, this is how it is working for me now. I hope that I can help somebody as I've been helped before by other users in here.

    First of all, you need to have the Ocarina app, which I didn't have, on the apps folder on your SD card (http://www.mediafire.com/file/c47btk71s7y7kcs/Ocarina.rar).

    Secondly, there are two types of files you need for each game, one is a TXT file that has the cheats written (http://geckocodes.org/index.php?c=SUKE01) and the second one is a CGT file that is produced. USB Loader GX or Codemgr (included with Ocarina download) both have the option to create the CGT file. The text file goes in a folder named txtcodes and the GCT files in a folder called codes, as explained in this guide (https://gbatemp.net/threads/ocarina-cheats-guide.468862/). USB Loader GX puts them there by default.

    Thirdly, for avoiding the black screen, you need to create another text file with the content posted by boraborawayway on this very thread (http://crediar.no-ip.com/krtdcd.txt).

    Additionally, if you are using USB Loader GX, select the game, click on Settings, Game Load, Ocarina > ON.

    With the cheat I am using for supporting the Classic Controller you can also use the SNES controller of the Nintendo Club and the SNES controller of SNES Classic Mini, like in any other Wii game that supports the Classic Controller.

    I am still trying to figure out how to use super inhale and the GameCube controller.
     
    Last edited by Waveracer, Sep 28, 2018
  5. libertyernie

    libertyernie GBAtemp Regular
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    The Classic Controller code for Kirby doesn't have any code to simulate shaking the remote, whereas the DKCR and NSMB codes do. But in Kirby, instead of shaking, you can press the d-pad in a bunch of different directions quickly.

    I think the only exception is the snowball level. For that you will need to shake the remote that the controller is attached to.
     
  6. Waveracer

    Waveracer GBAtemp Regular
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    OK, I am trying that, it's slow and a bit cumbersome but it works. If only it was mapped to another button or two buttons like pressing Y + back...

    NSMBW has the classic controller code for the US version but not for the PAL version, the one I have, can I use the NTSC code on the PAL game? If not, does the code for the PAL game exist? Same for DKCR, I have the PAL game, but I don't see the classic controller code for the PAL or the NTSC version. I am looking on geckocodes.org.

    EDIT:

    The console freezes with the NTSC codes so I suppose that I need the PAL codes. I don't know if I have to update the gameconfig file when adding codes for more games.
     
    Last edited by Waveracer, Sep 28, 2018
  7. Xaranar

    Xaranar Newbie
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    I can’t get the Kirby one to work for me. The gameconfig.txt works just fine to disable memory checks, but the ocarina code just causes the game to boot to a black screen.
     
  8. almmiron

    almmiron GBAtemp Regular
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    wich loader are u using? usbloadergx?
     
  9. Xaranar

    Xaranar Newbie
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    Yes.
     
  10. spyro3dsguy

    spyro3dsguy GBAtemp Fan
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    None of the links work. Where can I get the patch?
     
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