Killer7 heads to PC later this year



Killer7, a game by SUDA51 that launched in 2005 for the PlayStation 2 and GameCube will be getting an updated PC version this fall. Announced at Momocon, developer Grasshopper Manufacture revealed that they would be bringing their classic to a new market, and it'll be "optimized" for the PC. No other platforms were discussed during the panel or the reveal trailer. Originally published by Capcom, the new PC version will be published by NIS America instead.

From the minds of iconoclast writer/director SUDA51 (Goichi Suda) and legendary directors Hiroyuki Kobayashi and Shinji Mikami, killer7 returns for the first time in over 13 years! From the renowned studio Grasshopper Manufacture, Ltd. comes a cult classic adventure game that cemented the studio’s international fame and recognition.

Dive into a dark world of underground assassins in a tale of revenge as Harman Smith, a man who manifests 7 deadly personalities into the real world, known as the killer7. Take control of this distinct murderers’ row as they hunt down the sinister Kun Lan, to stop his plan of world dominance, and end his organization of deadly suicide bombers known as “Heaven Smile.”

  • Multiple Personalities – Take control of Harman’s distinct 7 personalities, each with their own appearance, personality, weapon of choice and special ability.
  • A Sinister Foe – Face off against the “Heaven Smile” organization in a unique combination of first and third-person shooting mechanics.
  • Killer Moves – Utilize the full host of killer7’s special abilities to reveal secrets and solve puzzles.
  • Your Pick – Switch between personalities at will to best tackle every encounter.
  • A Dark Path Awaits – Follow a deeply engaging storyline brought to you by one of the highly acclaimed creators of all time, SUDA51.
  • A New Look – Optimized for PC, now experience the cult classic like it never has before!
  • A Killer Style – A timeless visual style that wowed audiences from its first reveal, perfectly ported to modern machines.

:arrow: Steam Page
 
WHO KEEPS GIVING NISA GOOD GAMES TO LOCALIZE

WHY CANT THEY LET THIS COMPANY DIE ALREADY AAAAAAAAAAAAAAAAAAAAA
 
wow that was really really unexpected. I thought everyone forgot about killer 7.
 
I know someone who is really excited!

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OH YES! One of my favorite hidden gems on the PS2 :D
Would like to play it again as long as they won't fuck up the PC port!
 
I remember being impressed by this game's onrails fixed camera. Everything was framed like a shot in a movie and it added to its style.

If they make Killer7 widescreen, it's going to destroy the cinematography...Please, make with care.
 
Right.. So, not only do we have a publisher that seems to be hated. We've got a completely random game that nobody has talked about since who knows when. K then..
A completely random game? Not at all. It's one of the famous Capcom Five games that were exclusive for the Gamecube, or should have been. Killer7 was later ported to the PS2, but was far inferior because it had far longer loading times and some stuttering problems. Even the graphics were not as good as the GC version.

Killer7 is special in every way. The artstyle, the story, the characters, the gameplay on rails, even the soundtrack is awesome in my opinion. I even dare to say that Sudas later games were crap (Please erase Lollipop Chainsaw from this planet, Killer is Dead was okay ..) in comparison. Fan theories about the true story and message are made until today.
 
i dont think its legal for them to release dolphin running the game is it? i mean they dont own dolphin.
as a free application it would generally be free to use with maybe a clause for third parties to not profit off it or redistribute it for money. but i doubt the dolphin collective of developers wants to take a videogame publisher to court, for obvious reasons

also, they may change one line of code and call it an inspiration, it's up to the other party to make a case for it and start the accusation, and it will never be challenged legally anyway

there is no software god that smites you down from above as soon as you copy enough code, there has to be a will from an accuser to accuse someone and get someone to be in favor of your case, with tons of money involved
 
as a free application it would generally be free to use with maybe a clause for third parties to not profit off it or redistribute it for money. but i doubt the dolphin collective of developers wants to take a videogame publisher to court, for obvious reasons

also, they may change one line of code and call it an inspiration, it's up to the other party to make a case for it and start the accusation, and it will never be challenged legally anyway

there is no software god that smites you down from above as soon as you copy enough code, there has to be a will from an accuser to accuse someone and get someone to be in favor of your case, with tons of money involved
well if that is the case then any game developer that made a wii or gc game can start releasing hd remasters with games running 60hz at 1080p or more and put dolphin code in there lol.
 
People saying NIS America makes them pause? When we were reviewing their PS3 efforts I got a bunch and was generally impressed with what I saw, possibly to the point of comparing them to Atlus of 5-10 years earlier. Did they take a turn after that, or indeed continue to follow Atlus' path, or something?

Anyway this makes a whole lot more sense than porting Bullet Witch did.
 
People saying NIS America makes them pause? When we were reviewing their PS3 efforts I got a bunch and was generally impressed with what I saw, possibly to the point of comparing them to Atlus of 5-10 years earlier. Did they take a turn after that, or indeed continue to follow Atlus' path, or something?

Anyway this makes a whole lot more sense than porting Bullet Witch did.
Something to do with poor localization or something. Typos, mispellings, blatantly wrong descriptions for items. Someone else could probably tell you more.
 
People saying NIS America makes them pause? When we were reviewing their PS3 efforts I got a bunch and was generally impressed with what I saw, possibly to the point of comparing them to Atlus of 5-10 years earlier. Did they take a turn after that, or indeed continue to follow Atlus' path, or something?

Anyway this makes a whole lot more sense than porting Bullet Witch did.

NISA's quality of releases has declined. YS 8 is one I've experience where the localisation was below of what I would expect in a localisation especially considering the experience on NISA. And that's notwithstanding the YS 8 PC release debacle where the game was delayed and has had a number of complaints about it.
 
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