1. Gocario

    OP Gocario GBAFail'd
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    Hello.

    Is there a way to access to the Nintendo 3DS Keyboard that Nintendo provides?
    Since it's used by applications, homebrews could too, right?

    I was working on an implementation in a homebrew, when that question came to me...
    But it would be cumbersome to write it.
    [​IMG]
     
    Last edited by Gocario, Dec 24, 2015
  2. Seriel

    Seriel Doing her best
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    -pls no, i'm an idiot-
     
    Last edited by Seriel, Dec 24, 2015 - Reason: I'm an idiot.
  3. Gocario

    OP Gocario GBAFail'd
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    I mean, the virtual Keyboard which appears on the bottom 3DS screen when you have to type something.
     
  4. Seriel

    Seriel Doing her best
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    Poop.
    I'm dumb.
    Well, thats... a lot easier xD
    Never mind.
     
  5. GalladeGuy

    GalladeGuy Cool and Epic
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    AFAIK homebrew doesn't have access to the keyboard. I don't remember why though.
     
  6. Deleted User

    Deleted User Newbie

    I think it's because we just don't know how to get it to open yet.
     
  7. GalladeGuy

    GalladeGuy Cool and Epic
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    Yeah, that's probably it. XD
     
  8. josamilu

    josamilu GBAtemp Fan
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    The keyboard is a part of The official Nintendo dev kit. You can acces The keyboard through homebrew you write with the leaked one. The best and easiest way to get a keyboard is using one of The existing free homebrew lib.
     
    Last edited by josamilu, Dec 24, 2015
  9. TheCruel

    TheCruel Developer
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    I know Megazig on #3dsdev said he was working on that, it's the APT keyboard applet I believe, but it not yet implemented in ctrulib afaik. I haven't bothered looking into it because I don't like how it suspends your program while you input text. Plus I made my own keyboard class that can load an layout from xml, so I'm fine.
     
  10. Sono

    Sono cripple piss
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    Also, when launching the keyboard applet through APT, it just shows up as a parental control PIN-input, and then if you try to open it again, it softlocks the 3DS, so you'll need to L+R+DOWN+B out of the frozen state. I have looked at CTR_SDK's header files, and it looks like it's very hard to operate the keyboard, even from the official SDK.

    Edit:
    There's a swkbd lib in the official SDK, but the stupid header file is for C++ only :angry: How are C developers supposed to use the SDK?

    //bit off-topic
    I feel sorry for the 3DS developers who use the official SDK, because it's a big cryptic mess :angry:
     
    Last edited by Sono, Dec 25, 2015 - Reason: Added more information
    josamilu likes this.
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