@Blythe93 Yes, it will work. It will just fail to find the meta file and continue like normal for the most part. I wasn't aware of games like Skyrim back then. I played Skyrim a long time ago and had no urge to replay it on Switch when it came out. It's not like Chrono Trigger where I bust out the SNES every year and delicately put my ancient cartridge in it to make sure no harms comes to it.
@TotalJustice Let me check some stuff out quick. I'll get back to ya later today. After looking at it closer, I think this is actually better, even if it has some extra stuff you don't really need:
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I just took a look at the structs you need to pass to create save data. I actually remember soft bricking my Switch by creating BCAT without the correct owner ID when I first added it. It needs to be the same ID as the BCAT module IIRC. Unfortunately, I don't have any BCAT data on my Switch at the moment to see. Obviously, 99% of the time that application and owner ID are the same. That should more than cover it and it only weighs in at 65 bytes. I don't see the point in saving the other stuff, like the account ID etc, because I'm not locking saves to a specific account. I'm always open to hear what you have to say though. I don't even see the one struct used in libnx at all. It's just defined. Never used. Sometimes I see shit in there that really makes me wonder. Anyways, I'll check in now and then today, or whenever.