Is this possible? Mod-able guns in unity easy?

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Calegxm999

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Is it possible to make mod-able guns in unity 3D like the fallout 4 gun system?
Please answer in the comments below!
Oh, and keep this thread relevant, think before you post!
 
I have not gone in depth on the Unity APIs but I doubt there are any particular provisions in the code to support it.

That said it is not so hard to design either the frame of a gun (if attachments/mods all go on one of a few places then you can make sure they are all of a suitable/known/reference size and deal with them accordingly) and union (or simultaneously animate) the pieces or do a separate model* for all gun combos.

*at least until you try to do one for every possible combo of
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or go full Resonance of Fate
And+then+theres+resonance+of+fate+_ea0e6f6a9e993c489cdc4355d480b9be.jpg


At that point the problem is not in the unity engine but the type of either database, decision tree or menu path that you use to create them. I would probably go old school RPG and make attachment sockets and attachment type (whether you want to do it per gun or go more real world and do warsaw pact, picatinny and all the rest is up to you. If you want to gate unlocks to a gun/use of that gun then maybe go individual even if in the real world a soldier in the field could say rip off their scope and give it to a squadmate in seconds.
 

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