I still play with my Wii U a lot, in fact I have the Switch with NO GAMES cause I'm committed to finish all my Wii U games!
But I haven't seen anything new on the Wii U hacking scene, Nintendont is awesome, Injecting GC to Wii packages is a great thing but everything else is pretty much still the way it started, the exploits never got pass from Web browser and then DS game to have Haxchi, why is this? Lack of Interest? VERY HARD to hack?
All of what we do with homebrew in Wii U requires YES OR YES to run Haxchi at some point and if you turn off the console that is gone, and if you enter Wii menu that is gone too. So I feel like the Wii U scene was not very well established or finished at all... RetroArch never got N64 or PSX ports... (Even tho I gave away a Wii U to the RetroArch "team" to develop a more stable port to the Wii U)
Why don't we have a permanent Exploit on the Wii U? One that we can just turn on the console and have it ready to go, wouldn't this be ideal for all of the homebrew we already have? Those injects are awesome but having to run Haxchi every time its kind of a turn off... Yes I know about coldboot Haxchi but that isn't a very viable option to go knowing the VERY HIGH risks of messing that up...
Alse hackers seems to have left without real File Explorer, a Media Center... so many things are missing and nobody is coding for Wii U anymore...
And my question in the end is, is the Wii U Hacking Scene dead? Should I just move on and hope for the best on Switch? Let me know your thoughts on the matter.
Thanks for reading.
But I haven't seen anything new on the Wii U hacking scene, Nintendont is awesome, Injecting GC to Wii packages is a great thing but everything else is pretty much still the way it started, the exploits never got pass from Web browser and then DS game to have Haxchi, why is this? Lack of Interest? VERY HARD to hack?
All of what we do with homebrew in Wii U requires YES OR YES to run Haxchi at some point and if you turn off the console that is gone, and if you enter Wii menu that is gone too. So I feel like the Wii U scene was not very well established or finished at all... RetroArch never got N64 or PSX ports... (Even tho I gave away a Wii U to the RetroArch "team" to develop a more stable port to the Wii U)
Why don't we have a permanent Exploit on the Wii U? One that we can just turn on the console and have it ready to go, wouldn't this be ideal for all of the homebrew we already have? Those injects are awesome but having to run Haxchi every time its kind of a turn off... Yes I know about coldboot Haxchi but that isn't a very viable option to go knowing the VERY HIGH risks of messing that up...
Alse hackers seems to have left without real File Explorer, a Media Center... so many things are missing and nobody is coding for Wii U anymore...
And my question in the end is, is the Wii U Hacking Scene dead? Should I just move on and hope for the best on Switch? Let me know your thoughts on the matter.
Thanks for reading.