Hi,
I've been looking towards improving my 3ds development workflow by making something akin to psplink to make debugging my software on 3ds easier
currently the way to do it is by launching the homebrew launcher, manually start 3dslink by pressing a button, and make sure beforehand in rosalina to activate gdb for the next running application, this is problematic since i end up having to repeat this process every single time i start my homebrew manually, this is very time consuming
even more if the homebrew crashes and i have to restart the whole console
so i'd want to modify the homebrew launcher's source to make it enable 3dslink on startup which should be pretty easy, however when it comes to enable gdb for the next app in rosalina menu i'm wondering if it's possible
i would need to basically communicate with rosalina from C/C++ and make it enable it
also to make things faster i'd like the homebrew launcher to get started on boot of the 3ds instead of the 3ds system menu
I've been looking towards improving my 3ds development workflow by making something akin to psplink to make debugging my software on 3ds easier
currently the way to do it is by launching the homebrew launcher, manually start 3dslink by pressing a button, and make sure beforehand in rosalina to activate gdb for the next running application, this is problematic since i end up having to repeat this process every single time i start my homebrew manually, this is very time consuming
even more if the homebrew crashes and i have to restart the whole console
so i'd want to modify the homebrew launcher's source to make it enable 3dslink on startup which should be pretty easy, however when it comes to enable gdb for the next app in rosalina menu i'm wondering if it's possible
i would need to basically communicate with rosalina from C/C++ and make it enable it
also to make things faster i'd like the homebrew launcher to get started on boot of the 3ds instead of the 3ds system menu