Hacking Is it possible to hack an online function into VC games??

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iTHuNKie

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Is it possible to hack an online function into a VC game like the SSB VC v3 game?? THANKS!
 
pokemongalaxy said:
You cant just say no. There is a way, its just not discoevred yet. They did it with the pc version, didnt they?
yeah thats kinda why i asked, but on the PC version wasn't it the emulator that enabled the online?
 
pokemongalaxy said:
You cant just say no. There is a way, its just not discoevred yet. They did it with the pc version, didnt they?

1. Yes we can. It's never happening. Ever.
2. Your Wii is not a PC/PSP/XBox/DS/GBA/
 
That's pretty silly and ignorant. It's definately possible. I mean even the homebrew channel accesses the internet on its own. It's only a matter of time.
 
Folks, Nintendo makes the emulators that ship with the VC games so unless they added in some form of wireless/multi player mode to it. theres no way. This isn't homebrew were talking about.
 
DR. Mario is online!!!! why cant SSB be online???? cant some coder extract the online part of the Dr. Mario and stick it in the SSB WAD?!?! then some Wii fanatic that has a server can host the games
 
iTHuNKie said:
DR. Mario is online!!!! why cant SSB be online???? cant some coder extract the online part of the Dr. Mario and stick it in the SSB WAD?!?! then some Wii fanatic that has a server can host the games

This is what is happening in your head:

- Question: Dr. Mario has online. Can SSB be online?
- Answer: LOL. YES. BECAUSE I THINK WIIWARE AND VC GAMES R TEH SAME THING. LOL!!111



Your rationale for this is incredibly flawed. And that's putting it lightly. Here's a better train of thought:

- Question: Does any Virtual Console game have online functionality?
- Answer: No.
- Therefore it CAN NOT happen.


QUOTE(iTHuNKie @ Jul 7 2008, 07:22 PM) and it is a WAD just like SSB

*facepalm* If I were you, I'd stop talking so you won't make yourself look more dense than you already are.
 
To avoid bashing this guy any further, I'll just explain:

The online functionality in Dr. Mario is reworked, so that the entire game incorporates it.

The online functionality in an emulator only extends the controllers.


So, the only way you could add online capability to a game is if you and whoever you play against connect their controller ports to a computer and develop software to reiterate the commands online.

A homebrew emulator could eventually do it, with the Wii's WiFi.... but that's far off.
 
iTHuNKie said:
and it is a WAD just like SSB
Now this is one of the funniest things I've heared in a long long time xD

*I can play XBOX360 games on my Wii because they are ISO files, like the Wii disk images*
 
iTHuNKie said:
and it is a WAD just like SSB

stop making urself look more stupid

it's just like "hey CD and DVD is the same before the image file is all *.iso, so i must have a way to burn dvd image to blank CD"

lol
 
So I started reading this knowing that there is no way online in VC games would ever happen. And then I got to teq's comment saying "The online functionality in an emulator only extends the controllers." and that made me realize it's possible.

Sure, you'd have to create an app that wraps around the VC emulator and intercepts calls from the emulator to the controller, and sends them over a network connection. And sure, nobody is ever going to do that, as it would be smarter to just add in online-functions to an emulator which already has open source, and to create and emulator that can make single-game channels to act just like the VC, but it just goes to show that in theory anything is possible
tongue.gif
 
It's possible, and has been done before. It's even easier to handle with Wii games, as you could do it all over Bluetooth.

The problem with this, however, is synchronization. You're essentially running a copy of the software for each console and pretending that everyone is playing on the same console up to 4 times. So, after you account for latency(not only in the network, but in the I/O interface and its software), you still have to factor in that you have to beat 30-60FPS.

Not only that, but you have to account for AI. Because AI can be random, such as in the case of sports games, you'll be running up to 4 unique versions of a single game. So, while you might have scored a touchdown on one console, AI could've tackled you on another. The emulators get around this by hooking the memory of the host computer to make sure it's identical to the clients. It's more work, but you get accurate results.

Ultimately, though, it comes down to how much work you're willing to do for somewhat lackluster results. SSB was fun playing over Kaillera back when Melee was out, but you can get a similar experience now with Brawl.
 

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