Homebrew Is bittorrent-launcher likely?

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sonicsleep

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I feel this is one of the most important homebrew things that could be developed for the 3DS.

In the sense of backups, you would no longer need a big SD card. And with the new 3ds' external storage now effectively "internal", it seems like this makes a lot of sense.

Instead of backing up all your gameboy, gameboy colour, gameboy advance, genesis, nes, snes, ds and 3ds games to your 1 SD card... You could retrieve them via bittorrent when you want to play them. You could access them through a glorious custom menu, with a search box.

Besides the 3DS games, most games would be finished downloading in less than a 1 minute. It could be a totally seamless experience. If you kept your games over the network and not over the internet, then even 3DS games would load super quickly.

There's a lot of potential... But do you think it will actually happen? I was surprised no one made a bittorrent api homebrew for the Wii, because similar goodness could have been done there.
 
Do those kind of retro games really take up that much sd memory? :blink: I mean a couple of gigs would get you hundreds of games, the entire NES NA library is 200MBs iirc.

And it wouldn't be portable as you would need wifi -- certainly an issue with a portable system. Slow launching is another issue, I don't want to wait a minute to play Galaga.
 
okay I know that the launcher for games like that wouldn't be used by everyone.

But bittorrent itself is a pretty useful protocol. Is an api likely to be developed or overlooked again?
 
We call it FTP, and there are a few already made.
I think OP wants bittorrent though. More sexy and piratey. :P
He wants the thrill of pirating on every play session lol.
okay I know that the launcher for games like that wouldn't be used by everyone.

But bittorrent itself is a pretty useful protocol. Is an api likely to be developed or overlooked again?
I don't think anyone's going to waste a minute coding this tbo. I know you're passionate about it, just being realistic though.
 
okay I know that the launcher for games like that wouldn't be used by everyone.

But bittorrent itself is a pretty useful protocol. Is an api likely to be developed or overlooked again?
not overlooked, but ignored :)
maybe you think this is a good idea, but i think it is not.
1 minute to download a 3ds game? hundreds of people are constantly going to be seeding all the time? (why?)
why not use your computer for downloading, and the 3ds for playing?

although, having an http file downloaded that saves to the sd card could be useful in some cases.
 
Do those kind of retro games really take up that much sd memory? :blink: I mean a couple of gigs would get you hundreds of games, the entire NES NA library is 200MBs iirc.

And it wouldn't be portable as you would need wifi -- certainly an issue with a portable system. Slow launching is another issue, I don't want to wait a minute to play Galaga.


Not sure where you're pulling your NES sets from, but a complete, uncompressed NES set is quite a bit larger than that. Even simply zipping the roms cuts down the size pretty significantly though...
 
pretty much pointless, i doubt anyone would really have the desire to make a slow network solution when you could just grab a spare SD not to mention if your taling about cia files you would have some long ass waits to actually play a game, yeah nes/GB VC maybe, but there is really no excuse for those, they hardly take up HUGE amounts of space and im sure you could limit your collection to games you might actually play, but for bigger files like full retail games your looking at atlast a good 40mins to an hour to download something like pokemon and install the cia file, only to delete it and download it again next time....and we thought CD loading time solutions where bad
 

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