I recently started learning how to make Homebrew for the Xbox 360 and would like to tie in my learnings with the 3ds scene by making a tool to connect my 3ds to my console. However I had a question in regards to the development of this application. The xbox uses C# which is different from the 3ds so my question is. How would I be able to include the correct dependency in my 3ds application? i.e. the 360 would use the following DLLs Code: using JRPC_Client using xDevkit While I see the 3ds is setup completely differently with an "h" file. Would someone be willing to shed some light on this, or point me in the right direction?