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I recently started learning how to make Homebrew for the Xbox 360 and would like to tie in my learnings with the 3ds scene by making a tool to connect my 3ds to my console. However I had a question in regards to the development of this application.
The xbox uses C# which is different from the 3ds so my question is. How would I be able to include the correct dependency in my 3ds application?
i.e. the 360 would use the following DLLs
While I see the 3ds is setup completely differently with an "h" file.
Would someone be willing to shed some light on this, or point me in the right direction?
The xbox uses C# which is different from the 3ds so my question is. How would I be able to include the correct dependency in my 3ds application?
i.e. the 360 would use the following DLLs
Code:
using JRPC_Client
using xDevkit
While I see the 3ds is setup completely differently with an "h" file.
Would someone be willing to shed some light on this, or point me in the right direction?