ROM Hack Importing sprites to VC++

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notnarb

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"1>c:/Visual_Project_Files/Testomundo/Testomundo/source/main.cpp(13): error: 'alec' was not declared in this scope"

and it is erroring out with
QUOTE said:
//blah

//blah
#include Â
#include "all_gfx.c"
#include "all_gfx.h"

int main()
{
PA_Init();Â Â
PA_InitVBL();

PA_LoadSpritePal(0,0,(void*)alec.pal);

PA_CreateSprite(0,0,(void*)alec_Sprite,OBJ_SIZE_32X32,1,0,25, 25);



while (1)
{
 PA_MoveSprite(0);

 PA_WaitForVBL();
}

return 0;

any glaring issue i'm missing? Most of my programming experience is from Dbasic / basic, so I am, for the most part, unfamiliar with the visual environment
 
QUOTE said:
// Sprite files :
extern const unsigned char alec_Sprite[1024] __attribute__ ((aligned (4))) ;Â // Pal : alec_Pal

// Palette files :
extern const unsigned short alec_Pal[6] __attribute__ ((aligned (4))) ;
If this is a capitalization issue, I'm shooting myself in the foot.

edit: thanks a lot
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loading my gun now
 

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