I cannot get uma0 to appear (Using SD2Vita)

  • Thread starter Thread starter bloodfalco
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I downloaded them from NPS Browser, then I copy and paste them into my Memory Card (Previously)

Now when I try to do the same in SD2Vita, Vitashell refreshes 0 items
 
Last edited by Anderxale,
Okay, I tried to install games from NPS Browser without any alteration, it is no issue and it is after I replaced nonpdrm.skprx and 0syscall6.skprx from github

I have yet to try on Undub version of FFX and FFX-2
 
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you don't actually. you can set either to either one of those, and it should still work.
Well if you want to have the vita games installed on sd2vita show up you have to set it to ux0, that's how I have it, also with vita memory card on uma0 you can use adrenaline for the psp games and not use space on sd2vita
 
Well if you want to have the vita games installed on sd2vita show up you have to set it to ux0, that's how I have it, also with vita memory card on uma0 you can use adrenaline for the psp games and not use space on sd2vita
If i want to use Adrenaline in ux0, I also can right?
 
If i want to use Adrenaline in ux0, I also can right?
Yes, Adrenaline has an option to choose where to load yor games from, in my case I set it to uma0 because i also have the vita memiry card
 

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Well if you want to have the vita games installed on sd2vita show up you have to set it to ux0, that's how I have it, also with vita memory card on uma0 you can use adrenaline for the psp games and not use space on sd2vita
I know, but it's his own prerogative to have it setup any way he wants.
 
I know, but it's his own prerogative to have it setup any way he wants.
Yeah I know, I only gave an example since his problem is that he can't see uma0, that's set up as the sd2vita. We kinda strayed from his initial problem.

Anyway, bloodfalco you better make sure you flashed the image on the sd before copying things, since without that the psvita won't be able to read from the sd
 
Yes, Adrenaline has an option to choose where to load yor games from, in my case I set it to uma0 because i also have the vita memiry card

Just for your information:

The Vita Memory Cards can only be written to so many times before they break (same with all flash storage). Using the Memory Card as game storage now may stop you from using the Memory Card when you need it - like if your vita needs to be reformatted or if you want to change storage location software.

Nobody is making memory cards anymore. The memory card is required for Vita 1000 Jailbreaking.

A 64 GB Vita Memory card costs over $100USD. 1TB MicroSD card costs just over $100USD. It's cheaper just to make ux0 larger.
 
Last edited by Anderxale,
Undub Final Fantasy X and X-2:

Get the plugin named rePatch and install it to ur0:/tai and the config like you did the other plugins.
https://github.com/SonicMastr/rePatch-reLoaded

Create a folder called "repatch" in ux0 (same area as app folder and user folder and license, etc).

Download the Final Fantasy X and X-2 undub patch files from here: https://archive.org/details/final_fantasy_x_x-2_vita_undub_patches
Pretty big as it's a lot of audio.

Place the games' patch folders in the new ux0:repatch folder.

Your Final Fantasy X and X-2 game id folder in the app direcory (game title ID) must match the game id in the rePatch folder.

It's mentioned that you can just rename the rePatch game id folder to whatever your game id is.

The Game IDs for the Final Fantasy X and X-2 patches are currently:
PCSE00293 and PCSE00283
 
Last edited by Anderxale,
Can someone tell me why is "uma" important? It's enough if you have "Uxo"and "Uro" or not..
uma0 is an extra storage-on-boot mounting point.

If you have ux0 as SD2Vita, some common uma0 can be:
Official Sony Memory Card
PSVSD (MicroSD adapter for 3G Vitas)
USB on PSTV


Vita apps like games and homebrew must be installed to ux0. Homebrew apps can use uma0 as storage - for example uma0 can be used for PSP, PS1, and retro game roms.
 
Thank you for your prompt reply. Has helped me out. I always thought that everything that has to do with the (deep) system is stored in Uma. That's why I didn't touch uma..
 
Just for your information:

The Vita Memory Cards can only be written to so many times before they break (same with all flash storage). Using the Memory Card as game storage now may stop you from using the Memory Card when you need it - like if your vita needs to be reformatted or if you want to change storage location software.

Nobody is making memory cards anymore. The memory card is required for Vita 1000 Jailbreaking.

A 64 GB Vita Memory card costs over $100USD. 1TB MicroSD card costs just over $100USD. It's cheaper just to make ux0 larger.
There are still 8 GB MC in my country, is it sufficient?
 

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