Homebrew I can speak java how hard is it to make homebrew now?

Yeah, that's pretty much what I'm saying
I'm a bit pedantic, sorry for that.

Question above, Im pretty confident in java programming.
Java itself is useless in this case. But by knowing Java you should already have an understanding of the key concepts of programming. So learning another programming like C or C++ shouldn't be that hard(although in C and C++ you have to do lot of thing manually, which Java does for you automatically) + C and C++ have a very similar syntax(for example int x = 0; x += 10; if(x < 1){/*Shouldn't happen*/} is also valid C and C++ code).
 
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Learning C should not be too hard at this point, as Java borrows a lot of features from C and C++ (such as looping/if statement syntax). There are a lot of good tutorials online for learning C. All you need to do is get started.

Once you have covered yourself with C, I would start looking at other projects people have posted (such as Pong or the GX2 Cube Example) and looking at how their build setups are made (Makefiles etc.)
 
Learning C should not be too hard at this point, as Java borrows a lot of features from C and C++ (such as looping/if statement syntax). There are a lot of good tutorials online for learning C. All you need to do is get started.

Once you have covered yourself with C, I would start looking at other projects people have posted (such as Pong or the GX2 Cube Example) and looking at how their build setups are made (Makefiles etc.)
Can confirm, knew Java before i started and basically improvised C for a few months.
 
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And here a nice answer if that would be the Vita section of this forums :blush:

Question above, Im pretty confident in java programming.
Ready to use ("out-of-the-box" if you want to word it this way) and supported are only C, C++ and lua. For C or C++ just check vitasdk.org there you will find everything to start with, once you're able to use C or C++.
As for lua there're two options ONElua which I recommand (see http://onelua.x10.mx ) and the earlier released lpp-vita.

I recommand you to use C or C++. Lua is good enough for smaller homebrew projects, but hardly useful once you want to make more then just basic programs.
 
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Ready to use ("out-of-the-box" if you want to word it this way) and supported are only C, C++ and lua. For C or C++ just check vitasdk.org there you will find everything to start with, once you're able to use C or C++.
As for lua there're two options ONElua which I recommand (see http://onelua.x10.mx ) and the earlier released lpp-vita.

I recommand you to use C or C++. Lua is good enough for smaller homebrew projects, but hardly useful once you want to make more then just basic programs.
Um... Lua isn't available on the Wii U. I thought about it at one point, but it isn't here. Yet.
 
Probably best to start with some simple C/C++ projects, don't make your first C/C++ project a homebrew one as homebrew uses nonstandard functions and libraries that could make things harder as there is less information available about them (and also confuse you later on if you want to make something for a different platform)
Ready to use ("out-of-the-box" if you want to word it this way) and supported are only C, C++ and lua. For C or C++ just check vitasdk.org there you will find everything to start with, once you're able to use C or C++.
As for lua there're two options ONElua which I recommand (see http://onelua.x10.mx ) and the earlier released lpp-vita.

I recommand you to use C or C++. Lua is good enough for smaller homebrew projects, but hardly useful once you want to make more then just basic programs.
I think you're in the wrong section, this is a Wii U thread :P
 
You can experiment your coding with a open-source app.
You can attempt porting, rewriting and other stuff. It's a convenient way to learn stuff by learning your mistakes.
I want to osu!wiiu to become a thing someday.
 

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