I'm just gonna go ahead and post my input on this and the responses I've read so far.
I'm well aware that Hykem did state that he would like to release it by Christmas,
I want to do some kind of Christmas surprise yes, but take that with a grain of salt. I can't promise I will have the time to get everything ready by then and I'm not disclosing what will be released.
Keep in mind that releasing the exploit "as-is" is pointless, so it will have to be ported first and most likely obfuscated so it will take a little longer to patch. It's also worth noting that I will have to develop an easy way to block updates so no one updates past 5.5.0 by accident.
If you don't believe in anything stated above, that's not my problem. The best (and easiest) thing to do is wait and see.
but ended up delaying it because he could not get everything ready in time. However, he did state that he would try to get it ready next week,
So, my intention to release something exactly on Christmas is clearly not going to happen. I already knew it would be quite a stretch to get all the relevant stuff done by tomorrow, whence the warning that it was merely an intention.
Still, I'm steadily working on all that's necessary for a proper release and I will be spending the first month of the next year doing maintenance and giving support related to the exploit.
By the way, this doesn't mean it won't happen at all, I'm just giving an heads up so no one gets their hopes high for a Christmas eve release. Next week or so is a more plausible release date.
only to delay it a second time because he found something that could help greatly with the iOSU exploit he is working on, but said he would release as is if he is wasting his time.
So, I've got good news and bad news.
The bad news is that I'm going to postpone the release again. I said this week would be a more realistic release date, but I never confirmed it would happen then. Still, it's not a huge delay and it's definitely not to wait for a new firmware update.
Like I stated before, I have the entire month of January free just to work on this and the exploit will be released and maintained before February (yes, I'm sure of that).
Now the good news, which should explain the additional delay. I need some time to pursue something I found in the MCP module. If I'm correct about this, we should be able to get a boot-time exploit. The reason for that is that the MCP module is responsible for launching "master" titles (like the PPC kernel, for example) and I found a bug that, if it turns out to be exploitable, should allow to hijack execution while MCP is still preparing to launch stuff. This means, early IOSU access and a direct boot into an exploitable environment. Not to mention that MCP is the IOSU user module with most privileges (next to BSP that is) and having access to it alone is more than enough to own the IOSU kernel at any given time.
I believe it's important to look into this because if it works, no one will have to worry about possibly bricking consoles by installing custom titles (homebrew channel, for example) and then attempting to launch them before triggering the exploit again after a fresh boot.
With that said, if this turns out to be nothing, I'll release the exploit right away.
Now, it's been nearly two weeks since he posted that last message (as of the time of this writing), which would clearly mean that the further research he has been doing for the past 13 days was actually worth his time and would lessen the chance of us, who are looking forward to utilizing his exploit, bricking our Wii Us.
For the past thirteen days, or at least, ever since
@SonyUSA made this thread, there's been various responses ranging from "What can we do with this exploit once it's released?" (which is already answered in the original post) to "When is this going to come out? I want to pirate games!" to "Hykem's been yanking our chain for the past three weeks! It's never going to happen, give up!", and the last 50 or so pages of this thread actually disgusted me because the majority of those who are reading it don't have the patience, even though the original post as of this writing has links they can click to check Hykem's profile for his recent posts. You can even follow him to make matters easier for you.
Now, like the majority of those reading up on this thread, I'm also looking forward to this exploit, but unlike said group of people, it's definitely
not for piracy. All I really wanted to do is take the games I already bought digitally, and modify them (Cafiine exists for that purpose, I believe). Maybe throw in a media player and stuff once that much gets released. Maybe some emulators (because emulation > Virtual Console IMO). That's it. Even though I have a 100/15 connection, I refuse to download Wii U games for the sole purpose of piracy, especially when the filesizes of a lot of those games are equal to that of a single-layer Blu-Ray disc; and on top of that, I already bought three of the Wii U's "Big 4" games (Mario Kart 8, Super Smash Bros. for Wii U, Splatoon), so aside from Xenoblade Chronicles X, there's really nothing left to try to pirate, and that's where my hopes and dreams shatter.
I know some of you are asking, "Why don't you want this exploit to be released as soon as possible?"
Well, I'm expecting a refund next week, and I want to utilize it to purchase Xenoblade Chronicles X digitally. If Hykem releases the iOSU exploit
at any given time this week, it would give Nintendo an excuse to quickly release the 5.6.0 update, and unless an emulated NAND solution is released fast enough, I would have to delay the purchase plans until that's done.
TL;DR version
1. Have some patience, guys.
2. I only want the iOSU exploit to modify games I already own.
3. I wouldn't want the iOSU exploit to be released too soon because it would interfere my plans to purchase Xenoblade Chronicles X next week.