Gaming HUD/UI/Text options.....

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burial

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Am I the only one that wishes the Switch, or each individual game, had scaling options for hud/ui/text? Even tho the screen is big and clear some elements are hard to see in some games. Im playing Hollow Knight and D3 right now and stuff gets a little hard to see....
 
Am I the only one that wishes the Switch, or each individual game, had scaling options for hud/ui/text? Even tho the screen is big and clear some elements are hard to see in some games. Im playing Hollow Knight and D3 right now and stuff gets a little hard to see....
For the home menu as example (qlaunch), you can edit the bflyt files which control size, position and rotation of elements.
 
Am I the only one that wishes the Switch, or each individual game, had scaling options for hud/ui/text? Even tho the screen is big and clear some elements are hard to see in some games. Im playing Hollow Knight and D3 right now and stuff gets a little hard to see....
Yeah, it's essentially a home console experience on a tiny screen.
Some options for UI scaling or better yet, automatically switching to a portable optimized UI in portable mode would be nice though.
 
I dont remember this being a problem on other handhelds like 3ds/vita/psp....and its really making my handheld Switch gaming less enjoyable. Im even considering getting a new 2ds.
 

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