How would I open a .brp file?

Discussion in 'NDS - ROM Hacking and Translations' started by pokefloote, Oct 18, 2010.

  1. pokefloote
    OP

    pokefloote GBAtemp Addict

    Member
    2,670
    1,067
    Mar 20, 2009
    United States
    Opening a .brp file with Windhex shows what looks like multiple files in one.
    I can see file paths such as: card/bs01/bs011411/integrate.nrp
    But there are none of those files to be found while the ROM's files via NDSLAZY.

    Do I need to uncompress them? I've tried using Batch LZ77, but it says no compressed files were found...

    EDIT: Oh, and the .bpk files are only 1KB, so I don't think anything is in them that's needed.
     
  2. jflower

    jflower Member

    Newcomer
    40
    0
    Oct 18, 2010
    Netherlands
    bkp will let them go to original like patch,

    C++BuilderX doesn't use .BPR files. You need to create the project file - a
    .CBX file - anew in C++BuilderX.

    cant help any further*
     
  3. pokefloote
    OP

    pokefloote GBAtemp Addict

    Member
    2,670
    1,067
    Mar 20, 2009
    United States
    The .bpk files allow the .brp files to be opened?
    Unfortunately, I do not know C++ so I cannot make a program to do it.

    EDIT: Wait, .bpk is a filetype that can be opened with C++BuilderX?!
    I misunderstood your post at first. I will try it out. Thank you!