Hardware How to Press The Letter In Translate PSP Game

进击の茶叶

New Member
OP
Newbie
Joined
Sep 18, 2013
Messages
2
Trophies
0
Age
33
Location
Manila, Philippines
XP
51
Country
i just now starting to translate a psp game Toukiden,the problem now is the letter every time typing 1 letter its waste [00] if put more than the letter of japanese will show in the place i translate so now just want to know is there a way to like a zip it the letter in 1 code or?this is example i translate im using chinese version(i can read it)
9q8nsg.jpg
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,321
Country
United Kingdom
What you appear to be describing is that your base game has a 16 bit font (mainly as 8 bits is not enough for any real amount of Kanji) and you are having use 00 between each letter, this sounds very much like U16 unicode so if you are tapping in English or something else then consider changing your encoding to be U16 unicode.

The problems this causes are twofold
1) Storage within the game
2) Memory use during runtime.

I would argue 1) is not such a problem with modern consoles as you basically have unlimited space when it comes to text type things. It is also where you would use compression.
2) is still a problem on modern consoles though not half the one it was back on older consoles.

There is a third problem which is kind of a combination of both (the pointers/text format can not handle the resulting file size) but that is not such a problem either.

That is somewhat beside the point though as either way (assuming you actually need to do it) you will have to do an what is usually termed a 16 bit to 8 bit encoding conversion. Traditionally (and may still happen here) this involved lots of assembly hacking to get the game to read and decode the text as 8 bit entries and was probably the hardest hack in text hacking with only variable width/line handling font hacks and text box changing coming close to it. More recently I have seen games have extensive font/text encoding handling engines though these also bring further problems in some cases as you get to hunt down and change everything that needs changing,sometimes it might be a setting somewhere and if it would be on any console then the PSP would be high up on my list of safer bets for it but I would not go in expecting such a thing.

The short version is yes it is possible, I just discussed the two main methods of seeing it happen and a lot of the time it is one of the hardest hacks in text hacking.
 

进击の茶叶

New Member
OP
Newbie
Joined
Sep 18, 2013
Messages
2
Trophies
0
Age
33
Location
Manila, Philippines
XP
51
Country
What you appear to be describing is that your base game has a 16 bit font (mainly as 8 bits is not enough for any real amount of Kanji) and you are having use 00 between each letter, this sounds very much like U16 unicode so if you are tapping in English or something else then consider changing your encoding to be U16 unicode.

The problems this causes are twofold
1) Storage within the game
2) Memory use during runtime.

I would argue 1) is not such a problem with modern consoles as you basically have unlimited space when it comes to text type things. It is also where you would use compression.
2) is still a problem on modern consoles though not half the one it was back on older consoles.

There is a third problem which is kind of a combination of both (the pointers/text format can not handle the resulting file size) but that is not such a problem either.

That is somewhat beside the point though as either way (assuming you actually need to do it) you will have to do an what is usually termed a 16 bit to 8 bit encoding conversion. Traditionally (and may still happen here) this involved lots of assembly hacking to get the game to read and decode the text as 8 bit entries and was probably the hardest hack in text hacking with only variable width/line handling font hacks and text box changing coming close to it. More recently I have seen games have extensive font/text encoding handling engines though these also bring further problems in some cases as you get to hunt down and change everything that needs changing,sometimes it might be a setting somewhere and if it would be on any console then the PSP would be high up on my list of safer bets for it but I would not go in expecting such a thing.

The short version is yes it is possible, I just discussed the two main methods of seeing it happen and a lot of the time it is one of the hardest hacks in text hacking.

thanks i try now if have problem i will say again :)
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: @OctoAori20, Thank you. Hope you're in good spirits today like I am. :)