I'm thinking about porting FNaF1, and wondering if it is worth it to replicate the office warping effect.
I've been struggling to create a texture to render to and then present that on the screen. Even after that, with no programmable fragment shader stage I'm not sure how exactly I would go about the warping effect.
I've been struggling to create a texture to render to and then present that on the screen. Even after that, with no programmable fragment shader stage I'm not sure how exactly I would go about the warping effect.






