Homebrew How to make a fullscreen postprocessing shader?

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Juxo

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I'm thinking about porting FNaF1, and wondering if it is worth it to replicate the office warping effect.
I've been struggling to create a texture to render to and then present that on the screen. Even after that, with no programmable fragment shader stage I'm not sure how exactly I would go about the warping effect.
 

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