So far we have seen game development companies blaming sale losses due to piracy or whatsoever,especially on the DS.I really just want to ask if game development in the DS really cost that much...(Only the development process)
mangaTom said:So if game development doesn't really cost that much(SDK aside),so it could be the game itself is causing the problem in sales since development as said earlier doesn't really cost that much so piracy is not the sole reason for the blame.
Sorry if my statement wasn't so clear.But granting I have 2000 to 10000 bucks, Nintendo won't just give away their SDK's.I stand corrected, game development really cost much.phoenixgoddess27 said:mangaTom said:So if game development doesn't really cost that much(SDK aside),so it could be the game itself is causing the problem in sales since development as said earlier doesn't really cost that much so piracy is not the sole reason for the blame.
If you can give me between $2000 to $10,000 I'll believe you when you say "game development doesn't really cost that much."
Piracy isn't solely to blame, but it's one of the biggest reasons.
I had to read what you said about three times before it made sense.
mangaTom said:Sorry if my statement wasn't so clear.But granting I have 2000 to 10000 bucks, Nintendo won't just give away their SDK's.I stand corrected, game development really cost much.
You have it the wrong way round. Companies can mass produce that stuff for surprisingly little money (think how cheap flash drives are, and that's including the profit from selling them). The real expense is paying the developers to plan and code the games then test them and fix bugs. It's a long process so the developers salaries are where all the expenses lie.trumpet-205 said:The main cost I believe is the production cost. You will have to produce a PCB, put some flash memory on it, flash it with software, and package it. Software development cost is not that high.
That is if they can mass produce. If demand is small then they can't mass produce to lower average cost. Economy of scale I know.kirlac said:You have it the wrong way round. Companies can mass produce that stuff for surprisingly little money (think how cheap flash drives are, and that's including the profit from selling them). The real expense is paying the developers to plan and code the games then test them and fix bugs. It's a long process so the developers salaries are where all the expenses lie.trumpet-205 said:The main cost I believe is the production cost. You will have to produce a PCB, put some flash memory on it, flash it with software, and package it. Software development cost is not that high.
trumpet-205 said:Probably all those publishing rights, copyrights, etc eats some moneies as well.