Does CIOSCorp incorporate the Gamma Backup Launcher code somehow? Or is it completely independant of the Gamma Backup Launcher code. Is this the closest we are going to get to using the Wii's own internal software to play backups? Is it using the Wii's own loader code to boot up the backup, but with different code to handle the hardware I/O? Or is it simply a fake "disc launcher" channel that replaces the original "disc launcher" channel? Why is there a limit of 3x speed for this? Does it affect both store bought games and backup games? Or do the store bought games still run at 6x speed with CIOSCorp installed? If so how does the system know the difference between a store bought game and a backup so that it can tell which code to execute? What happens if I upgrade after I have installed CIOSCorp, without first uninstalling CIOSCorp? Will it brick my Wii? If a brand new game comes out that includes its own updated IOS, does that mean I won't be able to play it since I'm running an outdated version of that IOS? If someone created a new cIOS from that updated IOS and we installed it over all the IOS's again, would that correct the problem and let us run the most up to date games? Oh, and if I simply install the MIOS patch from WiiGator's GC backup launcher, will CIOSCorp do the rest?