I've been talking to a few friends online, and we'd really like for some old homebrew to be updated. I'm asking of course for Wii apps to be updated for vWii use. Over the mist of time, and most coders going on to try and program for the Wii U, or even leaving the scene behind. I'd like to know what is I needed to recompile homebrew stuff that came out on the Wii to work on a Wii U with an UStealth enabled HDD? I'm sure the info in hidden in lots of old threads, but since there doesn't seem to be a tut, and far too many threads to be reading from scratch. I it would be nice to have some pointers. I know of Maxtrernal's updated libfat library. https://gbatemp.net/threads/ustealth-wii-u-format-disk-nag-workaround.352786/ Apart from that though, what is really needed? Which compiler would be best to use, apart from the source code for apps, and the updated libfat library, is there anything else I'd need? I haven't done any real coding before. So I just need pointing in the right direction, so I can sit and recompile a load of homebrew, I'd like to see working with on the Wii U, while a "hidden" HDD is being used. It's mostly emulators, my friends and I would like to be updated. Thank you for any help!