Hacking Homebrew requests topic

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Hey guys, just want to say that the iSmart MM can emulate the PS1 now
mad.gif

I think it's about time we start bitching at the Supercard team to release a better SDK already!
 
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Is someone willing to make a Dingux port to the DSTwo?
Seriously, I'm starting to feel an idiot by buying a DSTwo.
Supercard Team, release a better SDK... PLEASE!
 
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Lokao0 said:
Is someone willing to make a Dingux port to the DSTwo?
Seriously, I'm starting to feel an idiot by buying a DSTwo.
Supercard Team, release a better SDK... PLEASE!
Dingux on the iSMM isn't that good so given the state of the SDK it wouldn't be a whole deal better on the SCDS2. Plus there would be the problem of getting everything to work on the native DS resolution rather than the Dingoo's 320x240 resolution.
 
Buleste said:
Lokao0 said:
Is someone willing to make a Dingux port to the DSTwo?
Seriously, I'm starting to feel an idiot by buying a DSTwo.
Supercard Team, release a better SDK... PLEASE!
Dingux on the iSMM isn't that good so given the state of the SDK it wouldn't be a whole deal better on the SCDS2. Plus there would be the problem of getting everything to work on the native DS resolution rather than the Dingoo's 320x240 resolution.

Hm... Well but it would run kinda better than the iSmartMM, as DSTwo has a CPU, right? Correct me if I'm wrong.
What about the Virtual Boy emu MFDC12 was working on?
And what about the GBC emu Sheimi was working on?
Did they stop?
Gotta learn coding myself... lol
 
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Buleste said:
Lokao0 said:
Is someone willing to make a Dingux port to the DSTwo?
Seriously, I'm starting to feel an idiot by buying a DSTwo.
Supercard Team, release a better SDK... PLEASE!
Dingux on the iSMM isn't that good so given the state of the SDK it wouldn't be a whole deal better on the SCDS2. Plus there would be the problem of getting everything to work on the native DS resolution rather than the Dingoo's 320x240 resolution.
It really doesn't matter if it's a very good port, it's the fact that the iSmart (which is inferior when it comes down to hardware) has a Dingux port, where as the DSTwo should have had one a long time ago if the Supercard team would get off their ass and or update their SDK or release their SDK. They want their card to be the best, yet they aren't putting any effort behind and they haven't showed any effort for over a year now.
 
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I would love to see a GB/GBC Emulator (with the same UI like the GBA/SNES one) and an improved GBA/SNES Emulator.

The GB/GBC Emulator shall have the opportunity to upscale the screen to the dslite resolution (like the DS Homebrew "Lameboy" is doing)
The GBA Emulator shall have the same possibility (at the moment we have black borders).

Another good feature would be the free button configuration.

Last but not least, a Multiplayer option would be perfect for both (GB/GBC and GBA Emulator).
 
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Slooow update.
+1 SDK, +1 Dingux, +1 GB/GBC, +1 GBA, +1 SNES.
I'll also put a +1 in VB and an extra +1 to GB/GBC, just in case Lokao0's post was a vote.
 
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I got one under the mega-drive emulator - can someone port a current GENS release to the DS, gens is pretty low spec, and it's already multi-platform, the source code is available. the current version is at ( http://sourceforge.net/projects/gens/ ) and source code is available. I imagine that a DSTWO and DSi should run gens easy.
 
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My personal vote:

Improvements on GBA Emulator (Speed and Multiplayer)
Improvements on SNES Emulator (Speed and Multiplayer)
Lameboy with Multiplayer
Multiplayer Emulator for Sega MasterSystem, GameGear
And having the newest NesDS with working Multiplayer again (as this is the only emu that at one point had it working)

Greets
 
when the gb/gbc be out or made if anyone can tell me or something ^_^
Download "Lameboy"
The name says it all "lame" it hasn't updated in forever and it's about time someone makes a new GB/GBC emulator with better support, hell maybe even open-sourced if that't not too much to ask for.
 
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