[Homebrew] Missiles for DevMode

Discussion in 'Xbox One - Games & Content' started by 05sonicblue, May 30, 2016.

  1. 05sonicblue

    05sonicblue GBAtemp Regular

    Jan 5, 2016
    United States
    Game: Missiles

    After getting back into things with Pong and my other test apps, I decided to try to get a game that would more test the limits of DevMode and the resources available in that mode. This game uses one XB1 controller and cycles through the player cannons after each shot is fired. You can destroy the terrain and the other cannons. This implements several particles, including trailing and explosions. The terrain is also auto-generated on launch so you most likely won't see the same terrain used twice. As you can see from the video everything is smooth until the collision occurs and it's trying to calculate positions across matrices. When this happens there is about a 1 second delay.

    This is still a somewhat basic game, but demonstrates some of what is feasible when using the DevMode of the retail XBOX One.

    My next posting of homebrew might be a little while as I'm currently thinking about creating a 2D platformer. Once I have that baseline created, I may start a working thread to keep track of progress.

    As with my other XB1 applications, the code for this is in my shared XB1 project on github


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