Well hell, I never did try running the .dol all by itself. LOL. Anyways, I'm trying to pry out of the hands that know the modifications necessary to make TriiForce run a hard coded game. Hopefully we'll figure it out soon enough and I think actually recompiling the source for each game and replacing the current .dol in the TriiForce ISO would be quicker than using Crap. But anyway we can get it working is OK by me. There is at least one individual who is willing to take a look at the source and hopefully provide an example of modifying it to do what we want later tonight. And others have been helpful in pointing me in the right direction. It'll all come together soon enough.roku93 said:Crap, as you were told to do in another thread. I heard only wiiscrubber 1.4 works with marcans iso template?
Skizzo said:I think actually recompiling the source for each game and replacing the current .dol in the TriiForce ISO would be quicker than using Crap. But anyway we can get it working is OK by me. There is at least one individual who is willing to take a look at the source and hopefully provide an example of modifying it to do what we want later tonight. And others have been helpful in pointing me in the right direction. It'll all come together soon enough.![]()

giantpune said:Skizzo said:I think actually recompiling the source for each game and replacing the current .dol in the TriiForce ISO would be quicker than using Crap. But anyway we can get it working is OK by me. There is at least one individual who is willing to take a look at the source and hopefully provide an example of modifying it to do what we want later tonight. And others have been helpful in pointing me in the right direction. It'll all come together soon enough.![]()
I think a better approach is to only modify the source code for triiforce 1 time. Just make a mod that reads argv[1]. Then you can tell that mod what game to boot from the dol that is booting it. then all you need to do is change 4 letters in the dol and youre done.
TiMeBoMb4u2 said:Yes.Hyaku Shiki said:Hi Guys,
I'm trying to understand what you're all doing here. Are you making WiiWare forwarders ... but they are chosen from within Wiiflow? So you choose a game cover or program cover and it loads the .dol file for the wiiware or HBC, etc?
Thanks,
HS
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WiiCrazy said:

Jiiwah said:WiiCrazy said:
My compiled dol works perfectly on HBC but not in ISO![]()



spayrosam said:* You need to install devkitpro
* HERE is all you need to create ISOs
* You will also need to copy the files libogc to c:\dekitpro\libogc\
1-
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2-
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3-
![]()
*open main.cpp and search for homebrewchannel.
* Replace each instance with your application name.
* You can also change the splash screen by changing the .png file in \source\image\background.png
4- Recompile the source
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5-
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6- Replace the main.dol using WiiScrubber
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7-
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Add sound
8- Extract files from iso template with wiiscrubber 1.4
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9-
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10- Extract your wad with Wad Unpacker
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11- Rename 00000000.app to opening.bnr And move it to Sound folder
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12-Build a partition with partition builder 1.2 On source directory use a directory with a opening.bnr
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13-Load that partition again with wiiscrubber
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14-Use ISO Renamer v3 to change the ID ((automatically) C??P00 = PAL / C??E00 = NTSC-U) and name of the ISO
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Done![]()
Jiiwah said:My forwarder ISOs :
All with sound and without splash (I don't like it and it's faster without)
The Homebrew Channel:
The Homebrew Channel-ISO-CHCE00-JODI_HAXX.rar
WiiCrazy said:Those are great, could you make NTSC ISO's too. I'm sure many people would use them including myself.Jiiwah said:WiiCrazy said:Source http://code.google.com/p/crapwii/source/br...k/Craptriiforce
My compiled dol works perfectly on HBC but not in ISO![]()
Hmm, try changing the executable's entry point in the makefile or use another apploader maybe...
And, how doesn't it work... Crash? Codedump? Just black screen? Failure to mount usb / emulated nand?
RIIIIIIGHT, Mega Thanks WiiCrazy, it works now.![]()
So, here is my news ISO. They all boot on the NAND backup with TriiForce. They all sound from wadand they have no splash.
Actionloop Twist-ISO-WA2P00
Bomberman Blast-ISO-WM8P00
Super Mario 64-ISO-NAAP00
World of Goo-ISO-WGOP00
My other ISO here : &showtopic=181011&view=findpost&p=2349382
Nobody to create the missing covers ??
QUOTE(Warren_303 @ Oct 26 2009, 07:31 PM)


Jiiwah said:WiiCrazy said:Those are great, could you make NTSC ISO's too. I'm sure many people would use them including myself.Jiiwah said:WiiCrazy said:Source http://code.google.com/p/crapwii/source/br...k/Craptriiforce
My compiled dol works perfectly on HBC but not in ISO![]()
Hmm, try changing the executable's entry point in the makefile or use another apploader maybe...
And, how doesn't it work... Crash? Codedump? Just black screen? Failure to mount usb / emulated nand?
RIIIIIIGHT, Mega Thanks WiiCrazy, it works now.![]()
So, here is my news ISO. They all boot on the NAND backup with TriiForce. They all sound from wadand they have no splash.
Actionloop Twist-ISO-WA2P00
Bomberman Blast-ISO-WM8P00
Super Mario 64-ISO-NAAP00
World of Goo-ISO-WGOP00
My other ISO here : &showtopic=181011&view=findpost&p=2349382
Nobody to create the missing covers ??
QUOTE(Warren_303 @ Oct 26 2009, 07:31 PM)
You're the only one to have asked, but I would.

TiMeBoMb4u2 said:Anyone know how to add a custom sound file?
I have a MP3 track I would like to add to an ISO.
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Ewes v11 is detected as a threat, by my antivirus!spayrosam said:Ewes v11TiMeBoMb4u2 said:Anyone know how to add a custom sound file?
I have a MP3 track I would like to add to an ISO.
![]()
- Extract the 00.app file from a Wad.
- Extract the Bin`s from a Wad or 00.app.
- Change the TitleID of a Wad.
- Make a Wad RegionFree.
- Make an 00.App file.
- Extract Tpl`s from Wad`s, App`s and Bin`s.
- Make a Wad out of a 00.App and Dol.
- Convert a Tpl to Png.
- Convert a Mp3 to a Sound.bin.
- Convert a Elf to Dol.
- Extract the Brlyt and Brlan from a wad or 00.app.
- Inject a 00.app file into a Wad.
- Make a Banner or Icon.bin.
- Extract the Opening.bnr from a Iso file.
- Extract everyting from a Wad.
- Browse the files inside the Wad Just like WinRAR does with Rar files.
- Preview the tpl's in a wad,00.app or bin file.
- Unpack the sound.bin to either Wav or Bns.
- Change the NANDloader in a wad.