Homebrew Homebrew Development

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yes, top left/right is for 3d and the 0/1 is for double buffering.
In the 3DSTemplate there's a swapBuffer function which gets and sets the register for the index of the currently drawn framebuffer. (0x400478 for top left/right, 0x400578 for bottom screen)


Thanks for clarifying. I don't have a gateway though, so I can't run arm11 homebrew.
I did however manage to draw a 3d rectangle!
 
ssspwn should be released in the coming weeks. Unless there's another case of unfortunate timing with Nintendo announcements, like the New 3DS shipping worldwide very early next year.
 
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so because of one user you won't release?
no i didnt think so :P
at this moment i was totally pissed off.

i'm just working for launching .nds games with this exploit. (i can run animal crossing wild world and pokemon diamond, i dont try it with 3ds games but i will do it soon)
and i think smealum just finished his project before i release it. and i just waiting for smealum too.

(sry for my english, come from germany :P)
 
no i didnt think so :P
at this moment i was totally pissed off.

i'm just working for launching .nds games with this exploit. (i can run animal crossing wild world and pokemon diamond, i dont try it with 3ds games but i will do it soon)
and i think smealum just finished his project before i release it. and i just waiting for smealum too.

(sry for my english, come from germany :P)
So, you mean you are able to run nds games without a flashcart?
 
jep.
i just wait on smealums ssspwn exploit, its easier to create homebrew applications. (i hope).
Homebrew creation in arm11 is already possible, so why not just go ahead and release it? We have no definite idea when SSpwn will be released.
 
Hello everyone, here a little tutorial to whom wanna begin with homebrew on 3DS :P

Before anything you will need these files:
DevKitARM : devkitpro.org
DevKitARM Add-on 3ds: http://mtheall.com/~fincs/3dsdkA/
3DSTemplate(with new ctrulib): http://filetrip.net/dl?rqkeqrIIns

After download all files:
1 - open the "dkA-3dsx-patch-12092014.zip" and copy the DevKitARM folder to DevKitPro/DevKitARM folder on your PC.
2 - extract 3dstemplate where you wanna, open the 3dstemplate folder and copy the "libctru" on C:/ or D:/ or where you wanna on your disk.
3 - Go to environment variables and at system variables, create a new with name: CTRULIB , value: D:\libctru (change to your libctru directory !).
4 - on 3dstemplate folder open the build.bat, if you did everything correct, it will generate three new files, ".elf", ".3dsx" and ".3ds", the .3ds is to Gateway users, .elf to alternative homebrew loaders and .3dsx to future Smea Homebrew Loader.

If you wanna edit the code, just go to source and edit the main.c, there is a little example on code, have fun :P
 

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