What you need to use to play with good graphics but without overclocking the console
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My game does not launch with graphics mods at 45fps. And when I go in without it, my texture is in gray cubes
What you need to use to play with good graphics but without overclocking the console
Post automatically merged:
My game does not launch with graphics mods at 45fps. And when I go in without it, my texture is in gray cubes
Hey, I've been having an issue ever since I downloaded the graphics mod (im using v 1.0.4), the mod works fine but only on first launch and the first area it loads, when I launch the game in an outdoor area the mod applies but when I go through a loading screen (like from hogsmead to the rest of the open world) the lighting changes dont apply to the newly loaded area and only appear in the area the save file was loaded at. Is there any fix for this?This is what the game looks like with a Texture Mod + Graphic Mod + Mod that adds Beards + OverClock
The Graphic and Texture Mod is from the Russian forum 4TDA.TO and the Beard Mod is from NexusMOD
The screenshots were taken from a Switch Lite (720p)
Here you go:Can someone with the HD graphics mod from the russian forum share that with me?
Can you please share link or file for graphics mods and textures?This is what the game looks like with a Texture Mod + Graphic Mod + Mod that adds Beards + OverClock
The Graphic and Texture Mod is from the Russian forum 4TDA.TO and the Beard Mod is from NexusMOD
The screenshots were taken from a Switch Lite (720p)
Can you send me link where I can download load this textures and mod?Ahh, okeyy. I use Mariko which you think is the highest, tested it on Oled with Max OC. A little Framedrop when opening menu. 24/30FPS. Erista is a bit stable, and 45 FPS is good if you want to save battery.
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Yaa, maybe I will share it here if I have tested it a bit further in this 1.0.4 update, in the last 1.0.3 I experienced texture missing.
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Hello. Help me I did everything as you shown. But still cant load textures. What's wrong?Hey ECLIPSE these versions of the graphics mod turned out great. Especially the 45fps one that optimizes the game's performance even without overclocking. Thanks for that!
O.Graphics Mod Mariko 25.09.2024
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after I tested it for a while, Mariko is indeed good, CPU: 1785 GPU: 927: MEM: 1600. there are some kind of light/shadow glitches. it seems like it needs to be raised again. for settings like this I recommend using Erista, this is also good.
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This is if anyone wants to try it.
EXTREME
30 FPS
Anti-aliasing changed from FXAA to TAA [Portable Mode / Dock]
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 4x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Increased LOD distance of objects [Portable Mode / Dock]
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Increased distance of trees in the distance [Portable Mode / Dock]
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Increased distance of near dynamic shadows [Portable Mode / Dock]
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Enabled 3-cascade mode of near dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Do not work everywhere
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]
MEDIUM
30 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Slightly increased dynamic resolution frame time [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the EXTREME version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the EXTREME version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of trees in the distance [Portable Mode / Dock]
Less than in the EXTREME version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Less than in the EXTREME version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]
LOW 45 FPS
Frame rate limit increased to 45 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the MEDIUM version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the MEDIUM version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of trees in the distance [Portable Mode / Dock]
Identical to the MEDIUM version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Identical to the MEDIUM version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Less than in the MEDIUM version
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Less than in the MEDIUM version
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]
EXTREME & MEDIUM ( FXAA - SSAO )
Everything is identical to the usual options, except:
* 30 FPS
* FXAA anti-aliasing instead of TAA
* Less image sharpness
* Global dimming is NOT disabled
* Less bloom qualityCertainly, let's break down the key differences between the ECLIPSE00074 settings from Russian Forum, with a special focus on the distinctions between EXTREME, MEDIUM, and the newly added LOW 45 FPS modes.
EXTREME
* Visuals:
* Highest quality anisotropic filtering (4x) for textures.
* Sun rays enabled for added atmospheric effect (might not work everywhere).
* Slightly reduced color temperature for a potentially warmer look.
* Greatest increase in LOD distances for characters, objects, vegetation, and trees.
* Dynamic shadows cast from grass and some bushes for enhanced realism.
* Highest increase in world effects distance.
* Highest increase in object & landscape render distances.
* Highest resolution for cutscene shadows, near shadows, and cached shadows.
* Greatest distance for distant shadows.
* Highest bloom quality.
* Highest increase in character render distance.
* Performance:
* Targets 30 FPS.
* May be more demanding on hardware due to the increased visual settings.
MEDIUM
* Visuals:
* Balanced anisotropic filtering (2x).
* Sun rays disabled.
* Moderate increases in LOD distances, object & landscape distances, and shadow resolutions compared to EXTREME.
* Dynamic shadows from grass and some bushes are not enabled.
* Performance:
* Targets 30 FPS.
* Offers a balance between visual quality and performance.
LOW 45 FPS
* Visuals:
* Same anisotropic filtering as MEDIUM (2x).
* Sun rays disabled.
* Further reductions in LOD distances, object & landscape distances, and shadow resolutions compared to MEDIUM.
* Bloom quality is slightly lower than in MEDIUM.
* Character render distance is increased less than in MEDIUM.
* Performance:
* Targets 45 FPS for smoother gameplay.
* Makes more compromises in visual quality compared to MEDIUM to achieve a higher frame rate.
EXTREME & MEDIUM (FXAA - SSAO)
* Visuals:
* Uses FXAA anti-aliasing for better performance on lower-end hardware.
* Reduced image sharpness for a softer look.
* Global dimming enabled for enhanced contrast and depth.
* Lower bloom quality for improved performance.
* Performance:
* Targets 30 FPS.
* Prioritizes performance over visual quality, suitable for less powerful devices.
Key Takeaways
* EXTREME: Pushes visual quality to the maximum, potentially impacting performance.
* MEDIUM: Offers a balanced compromise between visuals and performance.
* LOW 45 FPS: Prioritizes a higher frame rate with further reductions in visual settings.
* EXTREME & MEDIUM (FXAA - SSAO): Focuses on performance for lower-end hardware, sacrificing some visual fidelity.
Recommendation: Experiment with different settings to find the best balance between visual quality and performance that suits your hardware and preferences.
Let me know if you have any more questions or want to explore specific settings in more detail!
Hello. I wanted to download this HD textures but cant download. I there there is no file on that folder. Can you send me link of a zip file?after I tested it for a while, Mariko is indeed good, CPU: 1785 GPU: 927: MEM: 1600. there are some kind of light/shadow glitches. it seems like it needs to be raised again. for settings like this I recommend using Erista, this is also good.
Post automatically merged:
This is if anyone wants to try it.
EXTREME
30 FPS
Anti-aliasing changed from FXAA to TAA [Portable Mode / Dock]
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 4x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Increased LOD distance of objects [Portable Mode / Dock]
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Increased distance of trees in the distance [Portable Mode / Dock]
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Increased distance of near dynamic shadows [Portable Mode / Dock]
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Enabled 3-cascade mode of near dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Do not work everywhere
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]
MEDIUM
30 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Slightly increased dynamic resolution frame time [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the EXTREME version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the EXTREME version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of trees in the distance [Portable Mode / Dock]
Less than in the EXTREME version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Less than in the EXTREME version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the EXTREME version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the EXTREME version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]
LOW 45 FPS
Frame rate limit increased to 45 FPS
Anti-aliasing changed from FXAA to TAA
Minimum dynamic resolution - 50% [Portable Mode / Dock]
Maximum dynamic resolution - 100% [Portable Mode / Dock]
Fixed a bug with a strong decrease in dynamic resolution in the intro [Portable Mode / Dock]
Filtering of some textures changed from linear to anisotropic 2x [Portable Mode / Dock]
Increased image sharpness [Portable Mode / Dock]
Enabled dynamic resolution of dynamic shadows [Portable Mode / Dock]
Increased resolution of transparencies [Portable Mode / Dock]
Retuned the intensity of the sky and sun light [Portable Mode / Dock]
Increased LOD distance of characters [Portable Mode / Dock]
Less than in the MEDIUM version
Increased LOD distance of objects [Portable Mode / Dock]
Less than in the MEDIUM version
Increased grass distance [Portable Mode / Dock]
Increased LOD distance of vegetation [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of trees in the distance [Portable Mode / Dock]
Identical to the MEDIUM version
Enabled casting of dynamic shadows from grass and some bushes [Portable Mode / Dock]
Not enabled in this version
Slightly shifted forward texture mips [Portable Mode / Dock]
Increased distance of world effects [Portable Mode / Dock]
Identical to the MEDIUM version
Slightly reduced the distance of some objects [Portable Mode / Dock]
Disabled frame reduction of character animations [Portable Mode / Dock]
Slightly retuned cube reflections [Portable Mode / Dock]
Retuned fog density and distance [Portable Mode / Dock]
Increased the number of post-processing and fog frames [Portable Mode / Dock]
Now the transition from one post-processing of the picture to another and changes in fog will be smooth
Enabled physics of clothes in battles [Portable Mode / Dock]
Increased distances of objects and landscape layers [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows from light sources in cutscenes [Portable Mode / Dock]
Less than in the MEDIUM version
Increased resolution of dynamic shadows at close range [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of near dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased smoothness of the transition from cascade to cascade of dynamic shadows [Portable Mode / Dock]
Shifted forward cascades of near dynamic shadows [Portable Mode / Dock]
Increased resolution of cached dynamic shadows at long distance [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of distant dynamic shadows [Portable Mode / Dock]
Less than in the MEDIUM version
Increased distance of high-quality light from the sun/moon [Portable Mode / Dock]
Enabled motion blur [Portable Mode / Dock]
Required for correct operation of TAA anti-aliasing
Increased bloom quality [Portable Mode / Dock]
Less than in the MEDIUM version
Increased upscaling quality [Portable Mode / Dock]
When the resolution is lower than native, the image sharpness will be higher
Enabled sun rays [Portable Mode / Dock]
Disabled in this version
Slightly reduced color temperature [Portable Mode / Dock]
Increased the number of VT textures loaded into memory per frame [Portable Mode / Dock]
Enabled light penetration through windows in Hogwarts [Portable Mode / Dock]
Increased character distance [Portable Mode / Dock]
Less than in the MEDIUM version
Disabled network errors [Portable Mode / Dock]
A huge number of other small changes, or changes that I forgot about [Portable Mode / Dock]
EXTREME & MEDIUM ( FXAA - SSAO )
Everything is identical to the usual options, except:
* 30 FPS
* FXAA anti-aliasing instead of TAA
* Less image sharpness
* Global dimming is NOT disabled
* Less bloom qualityCertainly, let's break down the key differences between the ECLIPSE00074 settings from Russian Forum, with a special focus on the distinctions between EXTREME, MEDIUM, and the newly added LOW 45 FPS modes.
EXTREME
* Visuals:
* Highest quality anisotropic filtering (4x) for textures.
* Sun rays enabled for added atmospheric effect (might not work everywhere).
* Slightly reduced color temperature for a potentially warmer look.
* Greatest increase in LOD distances for characters, objects, vegetation, and trees.
* Dynamic shadows cast from grass and some bushes for enhanced realism.
* Highest increase in world effects distance.
* Highest increase in object & landscape render distances.
* Highest resolution for cutscene shadows, near shadows, and cached shadows.
* Greatest distance for distant shadows.
* Highest bloom quality.
* Highest increase in character render distance.
* Performance:
* Targets 30 FPS.
* May be more demanding on hardware due to the increased visual settings.
MEDIUM
* Visuals:
* Balanced anisotropic filtering (2x).
* Sun rays disabled.
* Moderate increases in LOD distances, object & landscape distances, and shadow resolutions compared to EXTREME.
* Dynamic shadows from grass and some bushes are not enabled.
* Performance:
* Targets 30 FPS.
* Offers a balance between visual quality and performance.
LOW 45 FPS
* Visuals:
* Same anisotropic filtering as MEDIUM (2x).
* Sun rays disabled.
* Further reductions in LOD distances, object & landscape distances, and shadow resolutions compared to MEDIUM.
* Bloom quality is slightly lower than in MEDIUM.
* Character render distance is increased less than in MEDIUM.
* Performance:
* Targets 45 FPS for smoother gameplay.
* Makes more compromises in visual quality compared to MEDIUM to achieve a higher frame rate.
EXTREME & MEDIUM (FXAA - SSAO)
* Visuals:
* Uses FXAA anti-aliasing for better performance on lower-end hardware.
* Reduced image sharpness for a softer look.
* Global dimming enabled for enhanced contrast and depth.
* Lower bloom quality for improved performance.
* Performance:
* Targets 30 FPS.
* Prioritizes performance over visual quality, suitable for less powerful devices.
Key Takeaways
* EXTREME: Pushes visual quality to the maximum, potentially impacting performance.
* MEDIUM: Offers a balanced compromise between visuals and performance.
* LOW 45 FPS: Prioritizes a higher frame rate with further reductions in visual settings.
* EXTREME & MEDIUM (FXAA - SSAO): Focuses on performance for lower-end hardware, sacrificing some visual fidelity.
Recommendation: Experiment with different settings to find the best balance between visual quality and performance that suits your hardware and preferences.
Let me know if you have any more questions or want to explore specific settings in more detail!
Bro, the link is just 3 posts above you.none of the link, works, I hope someone will post a link for those files, so we can experience it.
Did you able to make account there. Because I cant make it. Its asking to solve capture and its in Russian. I dont know Russian.Thanks
Did you able to make account there. Because I cant make it. Its asking to solve capture and its in Russian. I dont know RussianThanks
In my case. Mode are working and its looks stunning. But when I go or teleport to school game crash. How to fix this?Crash or stuck?
Have you downloaded the main mod?
Is your switch overclocked?
I don't use overclock, that cause I want to use only HD texture pack. Probably works, I guess?This is what the game looks like with a Texture Mod + Graphic Mod + Mod that adds Beards + OverClock
The Graphic and Texture Mod is from the Russian forum 4TDA.TO and the Beard Mod is from NexusMOD
The screenshots were taken from a Switch Lite (720p)
https://megaup.net/4cc121c8cb8d7897...-(USA)-NSwTcH-NSP-Update104-Ziperto.part1.rarAnybody have an update 1.0.4, I'm using 1.0.5 the game keep crashing

