ROM Hack HG/SS Translation Tutorial w/Thenewpoketext.

  • Thread starter Thread starter Deleted User
  • Start date Start date
  • Views Views 25,699
  • Replies Replies 77
Status
Not open for further replies.
hejj Guild McCommunist

i only want i know this for me because i want make only for me a Bosnian Translated Version!!

so i want to know how to put the xml back in the Rom!!


[Alter der Typ ist ein Arsch voll unfreundlich!!]
 
BALKANAC said:
hejj Guild McCommunist

i only want i know this for me because i want make only for me a Bosnian Translated Version!!

so i want to know how to put the xml back in the Rom!!


[Alter der Typ ist ein Arsch voll unfreundlich!!]

Alright, sorry. I'm mainly aiming my statement at English translations. If you want to translate the game into a different language (such as Bosnian), go ahead. And since I doubt Pokemon will support Bosnian, I say go ahead and fully translate it.
 
i will try to translate it!!

but i am new in rom hacking!!

so if you know how to put the xml file back in the rom you will help me a lot!!

greeting from Bosnia
 
I'm translating pokemon hg to farsi (persian) and its going quite well, i edit the xml in notepad++ .
but when i convert the xml back to the msg.narc , it comes up with with 'expat error: not well informed (invalid ticket)' then it gives me a line number.

I go to the line number and changed the text on the line so the same error doesn't come.
but it comes but at a a different line number...

isn't there a non-problematic way of converting them back?

Thanks,
MaK

edit:
so finaly it seems to start working again...

Parsing Pokexml Version 1.0
216
Traceback (most recent call last):
File "", line 123, in
File "", line 78, in Rewrite
File "thenewpoketext\buildthenewpoketext\out1.pyz/texttopoke", line 49, in Mak
efile
File "thenewpoketext\buildthenewpoketext\out1.pyz/texttopoke", line 35, in ToC
ode
File "thenewpoketext\buildthenewpoketext\out1.pyz/encodings.cp850", line 12, i
n encode
UnicodeEncodeError: 'charmap' codec can't encode character u'\u0633' in position
15: character maps to

oh wait is that the error again? nope, its completely different from the the other errors, and i have no idea how to fix this.
help will be appreciated.

sorry,
but can't one of the translators just give us a quick non-problematic tutorial that has been finnished? Its not fair how us newcomers to hacking never get tought how to do the cool things they know how to. There a so many unanswered questions.

...
 
Acenima said:
jonesman99 said:
you have to add the font character packs from the internet... as a matter of fact you can download them from microsofts website, or a popup box should ask if you would like to download the language pack if your go to a site in a different language
thanks, i'll try that

or you could use 'notepad++' .
All languages, only one instalation, no need for windows language packs.
It also opens many file type including .xml .
smileipb2.png
 
MaK11-12 said:
I'm translating pokemon hg to farsi (persian) and its going quite well, i edit the xml in notepad++ .
but when i convert the xml back to the msg.narc , it comes up with with 'expat error: not well informed (invalid ticket)' then it gives me a line number.

I go to the line number and changed the text on the line so the same error doesn't come.
but it comes but at a a different line number...

isn't there a non-problematic way of converting them back?

Thanks,
MaK

edit:
so finaly it seems to start working again...

Parsing Pokexml Version 1.0
216
Traceback (most recent call last):
File "", line 123, in
File "", line 78, in Rewrite
File "thenewpoketext\buildthenewpoketext\out1.pyz/texttopoke", line 49, in Mak
efile
File "thenewpoketext\buildthenewpoketext\out1.pyz/texttopoke", line 35, in ToC
ode
File "thenewpoketext\buildthenewpoketext\out1.pyz/encodings.cp850", line 12, i
n encode
UnicodeEncodeError: 'charmap' codec can't encode character u'\u0633' in position
15: character maps to

oh wait is that the error again? nope, its completely different from the the other errors, and i have no idea how to fix this.
help will be appreciated.

sorry,
but can't one of the translators just give us a quick non-problematic tutorial that has been finnished? Its not fair how us newcomers to hacking never get tought how to do the cool things they know how to. There a so many unanswered questions.

...

Umm did you ever change the categores from the false to true? and when editing, all the \n's and the \u's did you edit thouse at all? along with the random 0X01054 things and stuff like that?
 
wait a sec..
al the false must be true ?? I thought all the changed list's
and what do you mean with change the \n ect ??

SOS

Edit: tried Pokemon Platinum. Changed nothing and insert it without problems
Changed something and patched without problems
 
Epuls56 said:
MaK11-12 said:
I'm translating pokemon hg to farsi (persian) and its going quite well, i edit the xml in notepad++ .
but when i convert the xml back to the msg.narc , it comes up with with 'expat error: not well informed (invalid ticket)' then it gives me a line number.

I go to the line number and changed the text on the line so the same error doesn't come.
but it comes but at a a different line number...

isn't there a non-problematic way of converting them back?

Thanks,
MaK

edit:
so finaly it seems to start working again...

Parsing Pokexml Version 1.0
216
Traceback (most recent call last):
File "", line 123, in
File "", line 78, in Rewrite
File "thenewpoketext\buildthenewpoketext\out1.pyz/texttopoke", line 49, in Mak
efile
File "thenewpoketext\buildthenewpoketext\out1.pyz/texttopoke", line 35, in ToC
ode
File "thenewpoketext\buildthenewpoketext\out1.pyz/encodings.cp850", line 12, i
n encode
UnicodeEncodeError: 'charmap' codec can't encode character u'\u0633' in position
15: character maps to

oh wait is that the error again? nope, its completely different from the the other errors, and i have no idea how to fix this.
help will be appreciated.

sorry,
but can't one of the translators just give us a quick non-problematic tutorial that has been finnished? Its not fair how us newcomers to hacking never get tought how to do the cool things they know how to. There a so many unanswered questions.

...

Umm did you ever change the categores from the false to true? and when editing, all the \n's and the \u's did you edit thouse at all? along with the random 0X01054 things and stuff like that?


yes i have changed from 'false' to 'true' for the files i want to change.
i haven't changed the \n's and the \u's or the random stuff.
i have only translated the text.
 
Nvm, I found the 7.file...I pasted it into the msgdata and pasted into the scenario folder...and when I type "getall hgssdialogue" into the Thenewpoketext app...the Application then shuts down...What's the problem?
 
I don't completely understand this tutorial. Why is it that I can't find an ndstool.exe?? I can't find anything, this tutorial doesn't make sense to me, then again I don't know much at all about this stuff.
 
Just incase anyone wants more info on the basic codes...

\n = Line break

\r = End of a message.

\x01DE = Space.

\x0001 = Doublespace

\v0103\x0001\x0000 = Hero's Name/Rival's Name.

So if I wanted to put the text "Hey, I'm Magnius" into the game I'd input...

"Hey,\x01DEI'm\x01DEMagnius!\r"

If I wanted to put...
Hey!
I'm Magnius!

I'd put "Hey,\nI'm\x01DEMagnius!\r".
 
ohmy.gif
that's helpfull if the text is to long ^^

Pff still not succes. this
wacko.gif
weird error is coming
(Just a few this things, so not all)

errorzm.png


Plz can somebody help

I am r4ymond said:
Nvm, I found the 7.file...I pasted it into the msgdata and pasted into the scenario folder...and when I type "getall hgssdialogue" into the Thenewpoketext app...the Application then shuts down...What's the problem?
Its .xml you forgot that Hgssdialogue.XML
 
and what is now with the video????
i really need it ..
i always have 5 guys to make a german translation but..
i didnt understand this s***
pls make a video
 
Could a mod please lock this? I never had time to finish it and now I'm just getting pms like crazy because people keep bumping it back up to the first page.
 
okay , okay

im sorry but..
now im need to know how i can took it back to the rom?? .. pls help
 
Cablephish said:
I don't completely understand this tutorial. Why is it that I can't find an ndstool.exe?? I can't find anything, this tutorial doesn't make sense to me, then again I don't know much at all about this stuff.
Ndstool.exe isnt in either of those links in. Theres a post on the fist page where theres a link to get ndstoool.exe
 
hey can now anybody tell me how to take the xml file back into the rom?

(sry when there are wrong words...
shy.gif
)
 
Hey there, you must : You need to have a NEW version of ndstool in your $path

But... what is that "$path"?

Please help me!

Thanks.
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum